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Message #21337
packages3d fix for OS X
Hi folks,
I'm trying to wrap up all the OS X packaging related bugs ASAP before 4.0.0
drops shortly. I got a nasty one where we weren't actually supporting
10.8, but as of this morning I fixed that! (It wasn't a KiCad code change.)
However!
For OS X, we put packages3d next to modules, rather than inside of it. I
think we had a pretty long discussion on this before, but basically OS X
users are trained to use installers where they drag and drop directories
into destination directories. We have a Kicad Extras dmg where we put the
offline footprints and other "extras", and if we put the packages3d inside
of the stock modules/ directory, when they drag and drop the extras ones
into the directory, it'll clobber them, so we store them parallel. I kinda
mangled the explanation there, so if someone wants clarification, I can
write one up.
A user reported that the default packages3d path doesn't match what we
package for OS X. (https://bugs.launchpad.net/kicad/+bug/1496214)
I wrote a small patch to fix this, and it appears to work. The changes are
gated for OS X, but I'd appreciate another eye on this.
Thoughts?
Adam Wolf
Cofounder and Engineer
W&L
Attachment:
packages3d_for_osx.patch
Description: Binary data
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