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Message #23167
Re: 3D refactor 3D model path: dropped env vars?
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To:
easyw <easyw@xxxxxxxxxxxx>, Cirilo Bernardo <cirilo.bernardo@xxxxxxxxx>, KiCad Developers <kicad-developers@xxxxxxxxxxxxxxxxxxx>
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From:
Mário Luzeiro <mrluzeiro@xxxxx>
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Date:
Tue, 16 Feb 2016 23:48:56 +0000
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[Kicad-developers] 3D refactor 3D model path: dropped env vars?
Nice!
"now I can test the models in the new 3D environment :)"
In relation to the openGL render mode, you should expect similar results. There are still things missing and some tweaks need, but visually it should be similar.
(supposing you choose in current kicad to use model materials and choose to NOT use model normals)
On Raytracing render mode, the materials differences are more noticeable. You will experience a "per pixel" shading and materials will play a big deal on that. Special the shininess and transparency. The transparency will make the material with refractable capabilities and shininess (big values) will make the material reflective.
Have fun!
Mario
________________________________________
From: easyw [easyw@xxxxxxxxxxxx]
Sent: 16 February 2016 23:26
To: Cirilo Bernardo; KiCad Developers
Cc: Mário Luzeiro
Subject: Re: [Kicad-developers] 3D refactor 3D model path: dropped env vars?
thanks Cirilo and Mario,
after having moved
libs3d_plugin_idf.dll, libs3d_plugin_vrml.dll in the dir bin/plugins/3d
dir everything became fine! :)
now I can test the models in the new 3D environment :)
keep in touch
Maurice
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