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Message #23487
Legacy Canvas Mousewheel Behavior?
Hi,
while testing the touchpad-panning for the recent 3d-viewer fixes I noticed, that non-touchpad-panning using shift/ctrl-wheel and a normal PC mouse seems to be broken on OS X with legacy canvas.
It only pans horizontal regardless whether you press shift or ctrl.
This is already the case in the official 4.0.1, so it has nothing to do with my changes.
Debugging this I noticed that obviously wxWidgets or OS X change the wheel axis from vertical (0) without shift (or, while pressing ctrl) to horizontal (1) when pressing shift.
So, this piece of code (draw_panel.cpp, line 985ff):
if( event.ShiftDown() && !event.ControlDown() )
{
if( axis == 0 )
cmd.SetId( ID_PAN_UP );
else
cmd.SetId( ID_PAN_RIGHT );
}
else if( event.ControlDown() && !event.ShiftDown() )
cmd.SetId( ID_PAN_LEFT );
will do a pan left/right when shift is pressed (because axis==1) instead of horizontal as it should.
Question is… why is this “if( axis == 0 )” in there (and, only for the shift case)?
Any special purpose?
Of course, I could fix this by adding a OS X specific #ifdef, which reverts the change of the axis on shift being pressed.
However, if the axis would be just ignored in the shift-case like in the ctrl-case, it would work without any #ifdef (not tested):
if( event.ShiftDown() && !event.ControlDown() )
cmd.SetId( ID_PAN_UP );
else if( event.ControlDown() && !event.ShiftDown() )
cmd.SetId( ID_PAN_LEFT );
That’s basically what GAL does (ignoring axis, just looking at shift/ctrl modifiers) and that’s why it works there.
However, I don’t know if any intended functionality gets lost with that change.
Maybe something like touchpad-panning when pressing shift, but zoom without any modifier?
Regards,
Bernhard
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