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Re: Legacy Canvas Mousewheel Behavior?

 

It was the one you responded with
<<<
I believe the axis is for mice with multiple wheels where the 0 axis is
the scroll wheel typically used for vertical scrolling. ...
>>>

I did forget to mark it as [PATCH] in the title.
Sorry, my fault.

For your convenience, again attached to this mail.

Attachment: wheel-pan.patch
Description: Binary data



Regards,
Bernhard

> On 01 Mar 2016, at 20:05, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
> 
> What patch?  Did I miss an email in this thread at some point?
> 
> On 3/1/2016 1:42 PM, Bernhard Stegmaier wrote:
>> With my patch it should behave the same way on all platforms.
>> It just does ignore axis then…
>> 
>> GAL does things already differently and apparently it is fine on Windows/Linux 
>> and Mac with that code.
>> So, just using my patch should be the easiest way to get things consistent again
>> on all platforms for now.
>> 
>>> On 01.03.2016, at 19:35, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>> 
>>> On 3/1/2016 1:25 PM, Bernhard Stegmaier wrote:
>>>> I did that for a PC mouse with my Mac.
>>>> As I said in the beginning… Whoever does this, I get axis 0 when nothing 
>>>> is pressed, and axis 1 when shift is pressed (using the same mouse, the 
>>>> same mousewheel, no touchpad).
>>>> That’s why it only did scroll horizontal with the original code (obviously only 
>>>> on OS X).
>>> 
>>> It sounds like this is not what is happen on linux.  We may have to
>>> normalize the axis/shift key behavior to account for platform differences.
>>> 
>>>> 
>>>> Of course, the axis is for things like touchpads and that’s exactly what gets 
>>>> used in touchpad-panning mode.
>>>> That’s exactly what is the really nice thing about the automatic axis change:
>>>> With touchpad-panning the same piece of code works with a touchpad and
>>>> a normal mouse.
>>>> Unmodifed wheel scrolls up/down, shift-wheel scrolls left/right.
>>>> Kicad doesn’t have to know anything about which device is there, it just
>>>> works… :)
>>>> 
>>>> 
>>>>> On 01.03.2016, at 19:15, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>>> 
>>>>> I believe the axis is for mice with multiple wheels where the 0 axis is
>>>>> the scroll wheel typically used for vertical scrolling.  I do not
>>>>> believe the shift or control keys have anything to do with the axis in
>>>>> the wxMouseEvent but I have looked at the wxWidget code to see if that
>>>>> is the case.  Perhaps there are some inconsistencies between platform as
>>>>> to what these axis mean.  The easiest way to find this out is to trace
>>>>> the mouse events and see which axis is being sent in the wxMouseEvent
>>>>> inside the OnScroll function.
>>>>> 
>>>>> On 3/1/2016 12:44 PM, Bernhard Stegmaier wrote:
>>>>>> Yes, but documentation doesn’t state anything about changing axis with 
>>>>>> shift/ctrl (at least, I didn’t see it).
>>>>>> 
>>>>>> If the non-touchpad scroll code shall ignore ignore any additional axis, 
>>>>>> then the current implementation is wrong (it doesn’t ignore axis).
>>>>>> 
>>>>>> Attached a patch to ignore axis in non-touchpad scroll code (as it was 
>>>>>> before rev4505).
>>>>>> Therewith, also shift/ctrl panning again works on OS X (though it might not
>>>>>> conform to Apple UI guidelines where shift-wheel does a horizontal scroll).
>>>>>> 
>>>>>> 
>>>>>> Regards,
>>>>>> Bernhard
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> PS:
>>>>>> Mac users using a PC mouse and a Apple mouse in parallel might notice
>>>>>> that the
>>>>>> scroll direction of PC mouse is just the other way round than for Mac
>>>>>> mouse (and
>>>>>> maybe touchpad).
>>>>>> Yes. I don’t want to investigate if I can find out which device is
>>>>>> connected, so it
>>>>>> is as it is. Don’t use a PC mouse on a Mac… :) 
>>>>>> 
>>>>>>> On 29.02.2016, at 01:24, Wayne Stambaugh <stambaughw@xxxxxxxxx
>>>>>>> <mailto:stambaughw@xxxxxxxxx>> wrote:
>>>>>>> 
>>>>>>> Take a look at the documentation for wxMouseEvent.GetWheelAxis()[1].
>>>>>>> Some mice and/or trackpads can generate additional axis for horizontal
>>>>>>> scroll support.  That's why the scroll code ignores any additional axis.
>>>>>>> Prior to 2.94, GetWheelAxis() returned an int where 0 was the vertical
>>>>>>> scroll.  Now GetWheelAxis() returns wxMOUSE_WHEEL_VERTICAL and
>>>>>>> wxMOUSE_WHEEL_HORIZONTAL which are enums.  I didn't look but I'm
>>>>>>> assuming they map to 0 and 1 but it would be more correct to use the
>>>>>>> enums rather than 0.
>>>>>>> 
>>>>>>> [1]:
>>>>>>> http://docs.wxwidgets.org/3.0/classwx_mouse_event.html#a6e455a3fa3708031d8571e42489d453e
>>>>>>> 
>>>>>>> On 2/28/2016 6:22 PM, Bernhard Stegmaier wrote:
>>>>>>>> Hi Garth,
>>>>>>>> 
>>>>>>>> thanks for the link, do you remember what this patch does actually fix?
>>>>>>>> I just checked and the bug is closed… and is integrated both in current
>>>>>>>> 3.0.x branch and master (I am using master).
>>>>>>>> If I understand the ticket correctly, this fix is only about the
>>>>>>>> not-working event.skip() or some duplicate handling.
>>>>>>>> 
>>>>>>>> So, even with this fix the current scrolling is broken due to (obviously
>>>>>>>> OS X only) change in axis when shift is pressed.
>>>>>>>> But, as you said, this might be on purpose, because it just leads to
>>>>>>>> consistent behaviour of how it is handled in native OS X applications
>>>>>>>> without having to change code or knowing which device is used.
>>>>>>>> 
>>>>>>>> On OS X the only thing you would want to use is some Apple device with
>>>>>>>> touchpad-panning anyway… :)
>>>>>>>> 
>>>>>>>> I still would consider this a wxWidgets bug, because I would expect that
>>>>>>>> a platform-independent application framework doesn’t show different
>>>>>>>> platform specific behavior like this… but that’s another story.
>>>>>>>> 
>>>>>>>> Anyway… this still leaves the question open on how to fix it - assuming
>>>>>>>> that a consistent KiCad behavior on all platforms is the goal.
>>>>>>>> Change axis back on OS X or remove the piece of code that checks axis
>>>>>>>> (if somebody can remember why it is done this way)?
>>>>>>>> It came in with
>>>>>>>> http://bazaar.launchpad.net/~kicad-product-committers/kicad/product/revision/4505
>>>>>>>> … but there is no hint why this was changed.
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Regards,
>>>>>>>> Bernhard
>>>>>>>> 
>>>>>>>>> On 28 Feb 2016, at 23:18, Garth Corral <gcorral@xxxxxxxxx
>>>>>>>>> <mailto:gcorral@xxxxxxxxx>
>>>>>>>>> <mailto:gcorral@xxxxxxxxx>> wrote:
>>>>>>>>> 
>>>>>>>>> Hi, Bernhard
>>>>>>>>> 
>>>>>>>>> Yes, you have it right on both counts.   That was, and still is, my
>>>>>>>>> assessment.  The existing behavior is not correct, at least as far as
>>>>>>>>> OS X (and probably Linux) is concerned.  I don’t know about windows.  
>>>>>>>>> That is the patch that fixes the issue to which I referred in that post.
>>>>>>>>> 
>>>>>>>>> I think it might be this issue:
>>>>>>>>> 
>>>>>>>>> http://trac.wxwidgets.org/ticket/15684
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>>> On Feb 28, 2016, at 11:25 AM, Bernhard Stegmaier
>>>>>>>>>> <stegmaier@xxxxxxxxxxxxx
>>>>>>>>>> <mailto:stegmaier@xxxxxxxxxxxxx> <mailto:stegmaier@xxxxxxxxxxxxx>>
>>>>>>>>>> wrote:
>>>>>>>>>> 
>>>>>>>>>> FYI, meanwhile I found an old mail from Garth on this topic (March
>>>>>>>>>> last year):
>>>>>>>>>> <<<
>>>>>>>>>> Shift-modified scrollwheel events in wxWidgets (at least on OS X)
>>>>>>>>>> have their axis modified (by wxWidgets) to be horizontal.  This
>>>>>>>>>> matches the behavior of native OS X applications as well.  So making
>>>>>>>>>> shift-scrollwheel do vertical scrolling is wrong (and exposed a
>>>>>>>>>> wxWidgets bug for which I committed a patch).
>>>>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> Maybe it is this patch
>>>>>>>>>> patches/wxwidgets-3.0.0_macosx_scrolledwindow.patch
>>>>>>>>>> but I didn’t find a wxWidgets bug for it…
>>>>>>>>>> 
>>>>>>>>>> So, regardless if the scrolling direction with shift is right or not,
>>>>>>>>>> another wxWidgets bug… should we keep on patching wxWidgets (and file
>>>>>>>>>> a bug report and hope for the best)?
>>>>>>>>>> The change I proposed below would at least make it fault tolerant
>>>>>>>>>> without any additional workaround code.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> Regards,
>>>>>>>>>> Bernhard
>>>>>>>>>> 
>>>>>>>>>>> On 28 Feb 2016, at 19:33, Bernhard Stegmaier
>>>>>>>>>>> <stegmaier@xxxxxxxxxxxxx
>>>>>>>>>>> <mailto:stegmaier@xxxxxxxxxxxxx> <mailto:stegmaier@xxxxxxxxxxxxx>>
>>>>>>>>>>> wrote:
>>>>>>>>>>> 
>>>>>>>>>>> Hi,
>>>>>>>>>>> 
>>>>>>>>>>> while testing the touchpad-panning for the recent 3d-viewer fixes I
>>>>>>>>>>> noticed, that non-touchpad-panning using shift/ctrl-wheel and a
>>>>>>>>>>> normal PC mouse seems to be broken on OS X with legacy canvas.
>>>>>>>>>>> 
>>>>>>>>>>> It only pans horizontal regardless whether you press shift or ctrl.
>>>>>>>>>>> This is already the case in the official 4.0.1, so it has nothing to
>>>>>>>>>>> do with my changes.
>>>>>>>>>>> 
>>>>>>>>>>> Debugging this I noticed that obviously wxWidgets or OS X change the
>>>>>>>>>>> wheel axis from vertical (0) without shift (or, while pressing ctrl)
>>>>>>>>>>> to horizontal (1) when pressing shift.
>>>>>>>>>>> 
>>>>>>>>>>> So, this piece of code (draw_panel.cpp, line 985ff):
>>>>>>>>>>> 
>>>>>>>>>>> if(event.ShiftDown()&&!event.ControlDown())
>>>>>>>>>>> {
>>>>>>>>>>> if(axis==0)
>>>>>>>>>>> cmd.SetId(ID_PAN_UP);
>>>>>>>>>>> else
>>>>>>>>>>> cmd.SetId(ID_PAN_RIGHT);
>>>>>>>>>>> }
>>>>>>>>>>> elseif(event.ControlDown()&&!event.ShiftDown())
>>>>>>>>>>> cmd.SetId(ID_PAN_LEFT);
>>>>>>>>>>> 
>>>>>>>>>>> will do a pan left/right when shift is pressed (because axis==1)
>>>>>>>>>>> instead of horizontal as it should.
>>>>>>>>>>> 
>>>>>>>>>>> Question is… why is this “if( axis == 0 )” in there (and, only for
>>>>>>>>>>> the shift case)?
>>>>>>>>>>> Any special purpose?
>>>>>>>>>>> 
>>>>>>>>>>> Of course, I could fix this by adding a OS X specific #ifdef, which
>>>>>>>>>>> reverts the change of the axis on shift being pressed.
>>>>>>>>>>> However, if the axis would be just ignored in the shift-case like in
>>>>>>>>>>> the ctrl-case, it would work without any #ifdef (not tested):
>>>>>>>>>>> 
>>>>>>>>>>> if(event.ShiftDown()&&!event.ControlDown())
>>>>>>>>>>> cmd.SetId(ID_PAN_UP);
>>>>>>>>>>> elseif(event.ControlDown()&&!event.ShiftDown())
>>>>>>>>>>> cmd.SetId(ID_PAN_LEFT);
>>>>>>>>>>> 
>>>>>>>>>>> That’s basically what GAL does (ignoring axis, just looking at
>>>>>>>>>>> shift/ctrl modifiers) and that’s why it works there.
>>>>>>>>>>> However, I don’t know if any intended functionality gets lost with
>>>>>>>>>>> that change.
>>>>>>>>>>> Maybe something like touchpad-panning when pressing shift, but zoom
>>>>>>>>>>> without any modifier?
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> Regards,
>>>>>>>>>>> Bernhard
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>> Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
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>>>>>>>>>> 
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>>>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
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>>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
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>>>>>>> 
>>>>>>> 
>>>>>>> _______________________________________________
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>>>> 
>> 


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