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Message #23564
Re: Legacy Canvas Mousewheel Behavior?
It was the one you responded with
<<<
I believe the axis is for mice with multiple wheels where the 0 axis is
the scroll wheel typically used for vertical scrolling. ...
>>>
I did forget to mark it as [PATCH] in the title.
Sorry, my fault.
For your convenience, again attached to this mail.
Attachment:
wheel-pan.patch
Description: Binary data
Regards,
Bernhard
> On 01 Mar 2016, at 20:05, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>
> What patch? Did I miss an email in this thread at some point?
>
> On 3/1/2016 1:42 PM, Bernhard Stegmaier wrote:
>> With my patch it should behave the same way on all platforms.
>> It just does ignore axis then…
>>
>> GAL does things already differently and apparently it is fine on Windows/Linux
>> and Mac with that code.
>> So, just using my patch should be the easiest way to get things consistent again
>> on all platforms for now.
>>
>>> On 01.03.2016, at 19:35, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>
>>> On 3/1/2016 1:25 PM, Bernhard Stegmaier wrote:
>>>> I did that for a PC mouse with my Mac.
>>>> As I said in the beginning… Whoever does this, I get axis 0 when nothing
>>>> is pressed, and axis 1 when shift is pressed (using the same mouse, the
>>>> same mousewheel, no touchpad).
>>>> That’s why it only did scroll horizontal with the original code (obviously only
>>>> on OS X).
>>>
>>> It sounds like this is not what is happen on linux. We may have to
>>> normalize the axis/shift key behavior to account for platform differences.
>>>
>>>>
>>>> Of course, the axis is for things like touchpads and that’s exactly what gets
>>>> used in touchpad-panning mode.
>>>> That’s exactly what is the really nice thing about the automatic axis change:
>>>> With touchpad-panning the same piece of code works with a touchpad and
>>>> a normal mouse.
>>>> Unmodifed wheel scrolls up/down, shift-wheel scrolls left/right.
>>>> Kicad doesn’t have to know anything about which device is there, it just
>>>> works… :)
>>>>
>>>>
>>>>> On 01.03.2016, at 19:15, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>>>
>>>>> I believe the axis is for mice with multiple wheels where the 0 axis is
>>>>> the scroll wheel typically used for vertical scrolling. I do not
>>>>> believe the shift or control keys have anything to do with the axis in
>>>>> the wxMouseEvent but I have looked at the wxWidget code to see if that
>>>>> is the case. Perhaps there are some inconsistencies between platform as
>>>>> to what these axis mean. The easiest way to find this out is to trace
>>>>> the mouse events and see which axis is being sent in the wxMouseEvent
>>>>> inside the OnScroll function.
>>>>>
>>>>> On 3/1/2016 12:44 PM, Bernhard Stegmaier wrote:
>>>>>> Yes, but documentation doesn’t state anything about changing axis with
>>>>>> shift/ctrl (at least, I didn’t see it).
>>>>>>
>>>>>> If the non-touchpad scroll code shall ignore ignore any additional axis,
>>>>>> then the current implementation is wrong (it doesn’t ignore axis).
>>>>>>
>>>>>> Attached a patch to ignore axis in non-touchpad scroll code (as it was
>>>>>> before rev4505).
>>>>>> Therewith, also shift/ctrl panning again works on OS X (though it might not
>>>>>> conform to Apple UI guidelines where shift-wheel does a horizontal scroll).
>>>>>>
>>>>>>
>>>>>> Regards,
>>>>>> Bernhard
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> PS:
>>>>>> Mac users using a PC mouse and a Apple mouse in parallel might notice
>>>>>> that the
>>>>>> scroll direction of PC mouse is just the other way round than for Mac
>>>>>> mouse (and
>>>>>> maybe touchpad).
>>>>>> Yes. I don’t want to investigate if I can find out which device is
>>>>>> connected, so it
>>>>>> is as it is. Don’t use a PC mouse on a Mac… :)
>>>>>>
>>>>>>> On 29.02.2016, at 01:24, Wayne Stambaugh <stambaughw@xxxxxxxxx
>>>>>>> <mailto:stambaughw@xxxxxxxxx>> wrote:
>>>>>>>
>>>>>>> Take a look at the documentation for wxMouseEvent.GetWheelAxis()[1].
>>>>>>> Some mice and/or trackpads can generate additional axis for horizontal
>>>>>>> scroll support. That's why the scroll code ignores any additional axis.
>>>>>>> Prior to 2.94, GetWheelAxis() returned an int where 0 was the vertical
>>>>>>> scroll. Now GetWheelAxis() returns wxMOUSE_WHEEL_VERTICAL and
>>>>>>> wxMOUSE_WHEEL_HORIZONTAL which are enums. I didn't look but I'm
>>>>>>> assuming they map to 0 and 1 but it would be more correct to use the
>>>>>>> enums rather than 0.
>>>>>>>
>>>>>>> [1]:
>>>>>>> http://docs.wxwidgets.org/3.0/classwx_mouse_event.html#a6e455a3fa3708031d8571e42489d453e
>>>>>>>
>>>>>>> On 2/28/2016 6:22 PM, Bernhard Stegmaier wrote:
>>>>>>>> Hi Garth,
>>>>>>>>
>>>>>>>> thanks for the link, do you remember what this patch does actually fix?
>>>>>>>> I just checked and the bug is closed… and is integrated both in current
>>>>>>>> 3.0.x branch and master (I am using master).
>>>>>>>> If I understand the ticket correctly, this fix is only about the
>>>>>>>> not-working event.skip() or some duplicate handling.
>>>>>>>>
>>>>>>>> So, even with this fix the current scrolling is broken due to (obviously
>>>>>>>> OS X only) change in axis when shift is pressed.
>>>>>>>> But, as you said, this might be on purpose, because it just leads to
>>>>>>>> consistent behaviour of how it is handled in native OS X applications
>>>>>>>> without having to change code or knowing which device is used.
>>>>>>>>
>>>>>>>> On OS X the only thing you would want to use is some Apple device with
>>>>>>>> touchpad-panning anyway… :)
>>>>>>>>
>>>>>>>> I still would consider this a wxWidgets bug, because I would expect that
>>>>>>>> a platform-independent application framework doesn’t show different
>>>>>>>> platform specific behavior like this… but that’s another story.
>>>>>>>>
>>>>>>>> Anyway… this still leaves the question open on how to fix it - assuming
>>>>>>>> that a consistent KiCad behavior on all platforms is the goal.
>>>>>>>> Change axis back on OS X or remove the piece of code that checks axis
>>>>>>>> (if somebody can remember why it is done this way)?
>>>>>>>> It came in with
>>>>>>>> http://bazaar.launchpad.net/~kicad-product-committers/kicad/product/revision/4505
>>>>>>>> … but there is no hint why this was changed.
>>>>>>>>
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> Bernhard
>>>>>>>>
>>>>>>>>> On 28 Feb 2016, at 23:18, Garth Corral <gcorral@xxxxxxxxx
>>>>>>>>> <mailto:gcorral@xxxxxxxxx>
>>>>>>>>> <mailto:gcorral@xxxxxxxxx>> wrote:
>>>>>>>>>
>>>>>>>>> Hi, Bernhard
>>>>>>>>>
>>>>>>>>> Yes, you have it right on both counts. That was, and still is, my
>>>>>>>>> assessment. The existing behavior is not correct, at least as far as
>>>>>>>>> OS X (and probably Linux) is concerned. I don’t know about windows.
>>>>>>>>> That is the patch that fixes the issue to which I referred in that post.
>>>>>>>>>
>>>>>>>>> I think it might be this issue:
>>>>>>>>>
>>>>>>>>> http://trac.wxwidgets.org/ticket/15684
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> On Feb 28, 2016, at 11:25 AM, Bernhard Stegmaier
>>>>>>>>>> <stegmaier@xxxxxxxxxxxxx
>>>>>>>>>> <mailto:stegmaier@xxxxxxxxxxxxx> <mailto:stegmaier@xxxxxxxxxxxxx>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> FYI, meanwhile I found an old mail from Garth on this topic (March
>>>>>>>>>> last year):
>>>>>>>>>> <<<
>>>>>>>>>> Shift-modified scrollwheel events in wxWidgets (at least on OS X)
>>>>>>>>>> have their axis modified (by wxWidgets) to be horizontal. This
>>>>>>>>>> matches the behavior of native OS X applications as well. So making
>>>>>>>>>> shift-scrollwheel do vertical scrolling is wrong (and exposed a
>>>>>>>>>> wxWidgets bug for which I committed a patch).
>>>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Maybe it is this patch
>>>>>>>>>> patches/wxwidgets-3.0.0_macosx_scrolledwindow.patch
>>>>>>>>>> but I didn’t find a wxWidgets bug for it…
>>>>>>>>>>
>>>>>>>>>> So, regardless if the scrolling direction with shift is right or not,
>>>>>>>>>> another wxWidgets bug… should we keep on patching wxWidgets (and file
>>>>>>>>>> a bug report and hope for the best)?
>>>>>>>>>> The change I proposed below would at least make it fault tolerant
>>>>>>>>>> without any additional workaround code.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Regards,
>>>>>>>>>> Bernhard
>>>>>>>>>>
>>>>>>>>>>> On 28 Feb 2016, at 19:33, Bernhard Stegmaier
>>>>>>>>>>> <stegmaier@xxxxxxxxxxxxx
>>>>>>>>>>> <mailto:stegmaier@xxxxxxxxxxxxx> <mailto:stegmaier@xxxxxxxxxxxxx>>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Hi,
>>>>>>>>>>>
>>>>>>>>>>> while testing the touchpad-panning for the recent 3d-viewer fixes I
>>>>>>>>>>> noticed, that non-touchpad-panning using shift/ctrl-wheel and a
>>>>>>>>>>> normal PC mouse seems to be broken on OS X with legacy canvas.
>>>>>>>>>>>
>>>>>>>>>>> It only pans horizontal regardless whether you press shift or ctrl.
>>>>>>>>>>> This is already the case in the official 4.0.1, so it has nothing to
>>>>>>>>>>> do with my changes.
>>>>>>>>>>>
>>>>>>>>>>> Debugging this I noticed that obviously wxWidgets or OS X change the
>>>>>>>>>>> wheel axis from vertical (0) without shift (or, while pressing ctrl)
>>>>>>>>>>> to horizontal (1) when pressing shift.
>>>>>>>>>>>
>>>>>>>>>>> So, this piece of code (draw_panel.cpp, line 985ff):
>>>>>>>>>>>
>>>>>>>>>>> if(event.ShiftDown()&&!event.ControlDown())
>>>>>>>>>>> {
>>>>>>>>>>> if(axis==0)
>>>>>>>>>>> cmd.SetId(ID_PAN_UP);
>>>>>>>>>>> else
>>>>>>>>>>> cmd.SetId(ID_PAN_RIGHT);
>>>>>>>>>>> }
>>>>>>>>>>> elseif(event.ControlDown()&&!event.ShiftDown())
>>>>>>>>>>> cmd.SetId(ID_PAN_LEFT);
>>>>>>>>>>>
>>>>>>>>>>> will do a pan left/right when shift is pressed (because axis==1)
>>>>>>>>>>> instead of horizontal as it should.
>>>>>>>>>>>
>>>>>>>>>>> Question is… why is this “if( axis == 0 )” in there (and, only for
>>>>>>>>>>> the shift case)?
>>>>>>>>>>> Any special purpose?
>>>>>>>>>>>
>>>>>>>>>>> Of course, I could fix this by adding a OS X specific #ifdef, which
>>>>>>>>>>> reverts the change of the axis on shift being pressed.
>>>>>>>>>>> However, if the axis would be just ignored in the shift-case like in
>>>>>>>>>>> the ctrl-case, it would work without any #ifdef (not tested):
>>>>>>>>>>>
>>>>>>>>>>> if(event.ShiftDown()&&!event.ControlDown())
>>>>>>>>>>> cmd.SetId(ID_PAN_UP);
>>>>>>>>>>> elseif(event.ControlDown()&&!event.ShiftDown())
>>>>>>>>>>> cmd.SetId(ID_PAN_LEFT);
>>>>>>>>>>>
>>>>>>>>>>> That’s basically what GAL does (ignoring axis, just looking at
>>>>>>>>>>> shift/ctrl modifiers) and that’s why it works there.
>>>>>>>>>>> However, I don’t know if any intended functionality gets lost with
>>>>>>>>>>> that change.
>>>>>>>>>>> Maybe something like touchpad-panning when pressing shift, but zoom
>>>>>>>>>>> without any modifier?
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Regards,
>>>>>>>>>>> Bernhard
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>>>>>>>>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>>>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>>>>>>>>> More help : https://help.launchpad.net/ListHelp
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>>>>>>>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>>>>>>>> More help : https://help.launchpad.net/ListHelp
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>>>>>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>>>>>> More help : https://help.launchpad.net/ListHelp
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>>>>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>>>>> More help : https://help.launchpad.net/ListHelp
>>>>>>
>>>>
>>
Follow ups
References
-
Legacy Canvas Mousewheel Behavior?
From: Bernhard Stegmaier, 2016-02-28
-
Re: Legacy Canvas Mousewheel Behavior?
From: Bernhard Stegmaier, 2016-02-28
-
Re: Legacy Canvas Mousewheel Behavior?
From: Garth Corral, 2016-02-28
-
Re: Legacy Canvas Mousewheel Behavior?
From: Bernhard Stegmaier, 2016-02-28
-
Re: Legacy Canvas Mousewheel Behavior?
From: Wayne Stambaugh, 2016-02-29
-
Re: Legacy Canvas Mousewheel Behavior?
From: Bernhard Stegmaier, 2016-03-01
-
Re: Legacy Canvas Mousewheel Behavior?
From: Wayne Stambaugh, 2016-03-01
-
Re: Legacy Canvas Mousewheel Behavior?
From: Bernhard Stegmaier, 2016-03-01
-
Re: Legacy Canvas Mousewheel Behavior?
From: Wayne Stambaugh, 2016-03-01
-
Re: Legacy Canvas Mousewheel Behavior?
From: Bernhard Stegmaier, 2016-03-01
-
Re: Legacy Canvas Mousewheel Behavior?
From: Wayne Stambaugh, 2016-03-01