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Message #27138
Re: Anti-Aliasing in GAL OpenGL Canvas
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To:
<kicad-developers@xxxxxxxxxxxxxxxxxxx>
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From:
Maciej Sumiński <maciej.suminski@xxxxxxx>
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Date:
Wed, 11 Jan 2017 16:39:30 +0100
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Hi Michael,
I apologize it has taken me so long, but finally I have merged your
changes. Good job, we will have even more eye-candy for the next release!
Regards,
Orson
On 12/23/2016 05:48 PM, Michael Steinberg wrote:
> Hello all,
>
> I've been working on adding Anti-Aliasing to the OpenGL canvas.
> Supported modes are:
> - Smaa: Relatively fast post process edge smoothing (High/Ultra
> qualities). Can result in visual glitches when zoomed far out.
> - Supersampling: 2x and 4x, high quality but slow, only use on potent
> gfx cards or for screenshot purposes.
>
> A screenshot is attached.
> The aa-branch can be found at:
> https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/anti-aliasing
> Many thanks to Simon Richter for helping me with wxFormBuilder (ewwww!)
> and Orson for all kinds feedback.
>
> As usual, I hope I don't break anything... Have a nice christmas all!
>
> Michael
>
>
>
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