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Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition

 

Jon,

I just attempted to apply your patch and it no longer applies cleanly.
Please rebase it when you get a chance.

Thanks,

Wayne

On 3/16/2017 10:14 AM, Jon Evans wrote:
> Bump -- does anyone have time to look at this and report back if there
> are any issues?  I'd like to get it merged so that I can feel confident
> about doing more work on top of these changes.
> 
> Thanks,
> Jon
> 
> On Tue, Mar 14, 2017 at 6:05 PM, Wayne Stambaugh <stambaughw@xxxxxxxxx
> <mailto:stambaughw@xxxxxxxxx>> wrote:
> 
>     Hey Jon,
> 
>     This is better than the giant enum concept and I'm willing to accept
>     this.  It still lacks the type safety of the enum inheritance solution.
>     I still see ints being cast to enums and enum bounds checking so this is
>     less than ideal.  I would prefer to see some additional testing so if
>     any one has time, please test this patch before we commit it.
> 
>     Thanks,
> 
>     Wayne
> 
>     On 3/14/2017 3:09 PM, Jon Evans wrote:
>     > Hi Wayne,
>     >
>     > New patch attached.  Let me know what you think of this approach.
>     >
>     > Thanks,
>     > Jon
>     >
>     > On Tue, Mar 14, 2017 at 10:40 AM, Jon Evans <jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>
>     > <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>> wrote:
>     >
>     >     Hi John, that's basically what my first patch did, but inside
>     one enum.
>     >
>     >     Hi Wayne, thanks for elaborating more, I see your point.
>     >
>     >     I am still not sure there is benefit to adding some class to
>     handle
>     >     enum inheritance.
>     >     I think it would work fine to just chain multiple enums
>     together, as
>     >     was done before, but with some tweaks.
>     >
>     >     enum PCB_LAYER_ID
>     >     {
>     >         F_Cu = 0,
>     >         //...
>     >         PCB_LAYER_ID_COUNT
>     >     };
>     >
>     >     enum NETNAME_LAYER_ID
>     >     {
>     >         NETNAME_LAYER_ID_START = PCB_LAYER_ID_COUNT,
>     >         NETNAME_LAYER_ID_COUNT = NETNAME_LAYER_ID_START +
>     PCB_LAYER_ID_COUNT
>     >     };
>     >
>     >     enum GAL_LAYER_ID
>     >     {
>     >         GAL_LAYER_ID_START = NETNAME_LAYER_ID_COUNT,
>     >         //....
>     >     };
>     >
>     >     And so on for gerbview, eeschema, etc
>     >
>     >     That way the IDs will be unique and cover a contiguous range, so
>     >     functions that want to take any layer ID can just check that
>     the ID
>     >     is >= 0 and < the end sentinel of the last enum.
>     >
>     >     Any concerns with this approach?
>     >
>     >
>     >     Best,
>     >     Jon
>     >
>     >     On Tue, Mar 14, 2017 at 10:29 AM, John Beard
>     <john.j.beard@xxxxxxxxx <mailto:john.j.beard@xxxxxxxxx>
>     >     <mailto:john.j.beard@xxxxxxxxx
>     <mailto:john.j.beard@xxxxxxxxx>>> wrote:
>     >
>     >         Hi Jon,
>     >
>     >         Protocol Buffers has the same problem. Messages have a
>     unique number
>     >         for each field, but extensions to messages don't know about
>     >         "siblings". A common thing [1] to so is reserve IDs up to 1000
>     >         for the
>     >         base message, and then messages start at offsets 1000,
>     2000, etc,
>     >         based on some in-house scheme.
>     >
>     >         It probably won't just "drop in" to KiCad due to fixed
>     arrays (I
>     >         think?), but this is certainly one way it has been
>     "solved" in the
>     >         real world, by Google, no less! It's a bit crusty to manually
>     >         reserve
>     >         space, but the "enum inheritance" problem isn't limited to
>     C++.
>     >
>     >         There's plenty of space in enums and I sincerely doubt
>     there is a
>     >         measurable benefit to forcing the compiler to use shorter
>     integral
>     >         types anyway, so we could just say "0-9999" is "common GAL",
>     >         "10000-19999" is Pcbnew, etc. Some work might be needed to
>     handle
>     >         non-contiguous enums here. "10000 layers should be enough for
>     >         anyone",
>     >         right?
>     >
>     >         Just a thought, without any real consideration of the
>     >         consequences for
>     >         things like formats and so on.
>     >
>     >         Cheers,
>     >
>     >         John
>     >
>     >         [1]
>     >       
>      https://developers.google.com/protocol-buffers/docs/proto#choosing-extension-numbers
>     <https://developers.google.com/protocol-buffers/docs/proto#choosing-extension-numbers>
>     >       
>      <https://developers.google.com/protocol-buffers/docs/proto#choosing-extension-numbers
>     <https://developers.google.com/protocol-buffers/docs/proto#choosing-extension-numbers>>
>     >
>     >         On Tue, Mar 14, 2017 at 10:08 PM, Jon Evans
>     <jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>
>     >         <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>> wrote:
>     >         > Hi Orson, Wayne,
>     >         >
>     >         > I looked at the "enum inheritance" thing some more and I
>     don't
>     >         think it
>     >         > would be a good solution for our case.
>     >         >
>     >         > This technique lets you extend enum A with enum B, and have
>     >         functions f(A)
>     >         > and f(A or B), and you could continue making larger
>     enums that
>     >         contained
>     >         > smaller ones.
>     >         > But, if we maintain multiple enums (one for each
>     application,
>     >         plus one for
>     >         > GAL layers) I don't see how it would make anything simpler,
>     >         because we would
>     >         > not be able to treat them as "sibling classes"
>     >         >
>     >         > Before I spend more time coding things I want to get an idea
>     >         of what your
>     >         > requirements are / what you would and would not accept as a
>     >         change in this
>     >         > area.  I misunderstood Wayne's earlier reply to me and
>     thought
>     >         that a single
>     >         > enum would be accepted, but if not, I don't currently
>     have a good
>     >         > understanding of what the concerns are with that approach.
>     >         >
>     >         > Questions for Wayne, Orson, and others who care about this:
>     >         >
>     >         > 1) Is there any opposition to moving the layer definitions
>     >         from GerbView and
>     >         > Eeschema into layers_id_colors_and_visibility.h? (ignoring
>     >         whether they are
>     >         > merged into one enum for now)
>     >         >
>     >         > 2) Is there any opposition to ensuring that no layer IDs
>     >         overlap across all
>     >         > applications?  To be clear, what I mean now is that
>     currently
>     >         GerbView draw
>     >         > layers occupy the same layer IDs as Pcbnew board layers.  I
>     >         want to change
>     >         > it so that a layer ID (cast to integer) is always unique
>     >         across all
>     >         > applications, unless it truly is the same layer (i.e can use
>     >         the same color
>     >         > settings, visibility settings, etc. as GP_OVERLAY can across
>     >         > GerbView/Pcbnew).
>     >         >
>     >         > 3) If the answers to both 1 and 2 are "no", can you give
>     some
>     >         more details
>     >         > on why it's a bad idea to put all the layers in the same
>     enum,
>     >         and based on
>     >         > that I will come back with a proposal on a different way of
>     >         doing it?
>     >         >
>     >         > Thanks,
>     >         > Jon
>     >         >
>     >         > On Mon, Mar 13, 2017 at 3:07 PM, Jon Evans
>     <jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>
>     >         <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>> wrote:
>     >         >>
>     >         >> Hi Orson,
>     >         >>
>     >         >> It's an interesting idea, I will have to look at it more.
>     >         But, doesn't
>     >         >> this still allow the programmer to accidentally overlap two
>     >         enum values?  I
>     >         >> can add checks to prevent this from happening elsewhere in
>     >         the code, but it
>     >         >> seems less clean to me.
>     >         >>
>     >         >> Best,
>     >         >> -Jon
>     >         >>
>     >         >> On Mon, Mar 13, 2017 at 1:52 PM, Maciej Suminski
>     >         <maciej.suminski@xxxxxxx <mailto:maciej.suminski@xxxxxxx>
>     <mailto:maciej.suminski@xxxxxxx <mailto:maciej.suminski@xxxxxxx>>>
>     >         >> wrote:
>     >         >>>
>     >         >>> Hi,
>     >         >>>
>     >         >>> How about emulating enum inheritance [1]? I suppose it
>     would
>     >         be the
>     >         >>> cleanest solution allowing us to clearly specify what kind
>     >         of layer is
>     >         >>> expected for certain methods. This is even better kind of
>     >         type checking.
>     >         >>>
>     >         >>> Cheers,
>     >         >>> Orson
>     >         >>>
>     >         >>> 1. https://www.codeproject.com/kb/cpp/inheritenum.aspx
>     <https://www.codeproject.com/kb/cpp/inheritenum.aspx>
>     >         <https://www.codeproject.com/kb/cpp/inheritenum.aspx
>     <https://www.codeproject.com/kb/cpp/inheritenum.aspx>>
>     >         >>>
>     >         >>> On 03/13/2017 02:50 PM, Jon Evans wrote:
>     >         >>> > Hi Wayne,
>     >         >>> >
>     >         >>> > I understand this might seem like too big a change.
>     >         >>> > Here is what I was thinking when I thought that
>     combining
>     >         everything
>     >         >>> > would
>     >         >>> > be a good solution.
>     >         >>> >
>     >         >>> > - If there is more than one enum, then functions that
>     >         consume data from
>     >         >>> > more than one app (i.e. things in common/GAL) have
>     to cast
>     >         to int, so
>     >         >>> > you
>     >         >>> > lose type checking that the enum gives you for free (or
>     >         your type
>     >         >>> > checking
>     >         >>> > gets more complicated, because the range of valid values
>     >         is different
>     >         >>> > for
>     >         >>> > each application)
>     >         >>> >
>     >         >>> > - If there is more than one enum, it's easier to
>     duplicate
>     >         layers for
>     >         >>> > no
>     >         >>> > good reason (i.e. GerbView and Pcbnew have different
>     layer
>     >         ids for
>     >         >>> > "grid"
>     >         >>> > right now)
>     >         >>> >
>     >         >>> > - I want to combine the color settings for all
>     >         applications under the
>     >         >>> > hood
>     >         >>> > (users will still be able to configure different colors
>     >         for each
>     >         >>> > application).  This change will let color settings take
>     >         LAYER_ID
>     >         >>> > instead of
>     >         >>> > int, and there will only be one key/value mapping of
>     >         colors -- no more
>     >         >>> > difference between "GetLayerColor" and "GetItemColor".
>     >         There will be
>     >         >>> > no
>     >         >>> > clashes between the meaning of a layer id (int type)
>     >         between different
>     >         >>> > applications.
>     >         >>> >
>     >         >>> > - Bringing Eeschema into this now is just early
>     groundwork
>     >         for Eeschema
>     >         >>> > GAL
>     >         >>> > port (as well as unified color settings)
>     >         >>> >
>     >         >>> > If you will not accept this change, I have to think
>     about
>     >         a different
>     >         >>> > proposal that will make the different layer types in
>     different
>     >         >>> > applications
>     >         >>> > a bit more manageable than they are today.  I understand
>     >         how having one
>     >         >>> > giant enum for LAYER_ID seems more complicated, I'm just
>     >         worried that
>     >         >>> > having several different enums will make the code that
>     >         consumes
>     >         >>> > LAYER_ID
>     >         >>> > more complicated, especially if the applications become
>     >         more integrated
>     >         >>> > with each other and start sharing more code.
>     >         >>> >
>     >         >>> > Best,
>     >         >>> > Jon
>     >         >>> >
>     >         >>> > On Mon, Mar 13, 2017 at 8:21 AM, Wayne Stambaugh
>     >         <stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>
>     <mailto:stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>>>
>     >         >>> > wrote:
>     >         >>> >
>     >         >>> >> Jon,
>     >         >>> >>
>     >         >>> >> I misunderstood your original intent.  I don't think
>     >         cluttering the
>     >         >>> >> board layer enums with all of the virtual layer and
>     >         schematic layer
>     >         >>> >> enums is a good idea.  It just seems like overkill to
>     >         me.  I thought
>     >         >>> >> you
>     >         >>> >> were going to create a separate enum for virtual board
>     >         layers.  You
>     >         >>> >> could always start the virtual board layer enums
>     from the
>     >         last board
>     >         >>> >> layer enum if you need unique enums.  I would also
>     prefer the
>     >         >>> >> schematic
>     >         >>> >> layer enums be separate from the board layer enums for
>     >         clarity.
>     >         >>> >> Anyone
>     >         >>> >> else have any thoughts on this?
>     >         >>> >>
>     >         >>> >> Cheers,
>     >         >>> >>
>     >         >>> >> Wayne
>     >         >>> >>
>     >         >>> >> On 3/12/2017 11:24 PM, Jon Evans wrote:
>     >         >>> >>> Hi all,
>     >         >>> >>>
>     >         >>> >>> Per the other thread, this patch unifies the layer
>     >         definitions
>     >         >>> >>> between
>     >         >>> >>> Pcbnew, GerbView, and Eeschema.  It removes the
>     need for
>     >         >>> >>> ITEM_GAL_LAYER
>     >         >>> >>> and some other macros, and it will simplify the
>     >         implementation of
>     >         >>> >>> cross-application color themes and using GAL in
>     multiple
>     >         >>> >>> applications.
>     >         >>> >>>
>     >         >>> >>> Note that this patch introduces some temporary
>     weirdness
>     >         in a few
>     >         >>> >>> places, such as in COLORS_DESIGN_SETTINGS (there
>     is now
>     >         a single
>     >         >>> >>> array
>     >         >>> >>> for color storage, but it's still referred to by
>     two sets of
>     >         >>> >>> getters/setters).  This is because I wanted to
>     keep this
>     >         refactor as
>     >         >>> >>> simple as possible, as I plan to follow it up with an
>     >         overhaul of
>     >         >>> >>> color
>     >         >>> >>> settings when I share my color themes work.  I didn't
>     >         want to do work
>     >         >>> >>> that I would soon end up getting rid of anyway.
>     >         >>> >>>
>     >         >>> >>> Best,
>     >         >>> >>> Jon
>     >         >>> >>>
>     >         >>> >>>
>     >         >>> >>> _______________________________________________
>     >         >>> >>> Mailing list:
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