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Message #29468
Re: 3D Mouse (Spacenavigator) support
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To:
<kicad-developers@xxxxxxxxxxxxxxxxxxx>
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From:
Maciej Sumiński <maciej.suminski@xxxxxxx>
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Date:
Tue, 16 May 2017 12:01:41 +0200
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Hi Jost,
I think support for the SpaceNavigator would be welcome, but the final
decision belongs to Wayne. If you decide to develop support for the
SpaceNavigator, please do not make spacenav library a dependency for KiCad.
Regards,
Orson
On 05/15/2017 07:10 PM, mrkenhoff wrote:
> Hello everyone,
>
> I would like to add support for the SpaceNavigator 3D mouse if nobody
> objects.
> Being able to pan around the schematic or pcb canvas while keeping your
> other hand busy doing the "real work" might improve the ergonomics and
> efficiency of KiCad. To avoid having to constantly move your hand to the
> keyboard for shortcuts, the two commonly used tools should be
> user-assigneable to the buttons on the mouse. I dont know how much of an
> improvement a 3D mouse will yield in a 2D application like KiCad, but
> since I expect the implementation to be quite straight forward I would
> like to give it a try.
>
> Speaking of implementation, this is what I thought of:
> The "spacenav" library provides a simple API to communicate with the 3D
> mouse. It's the open source (GPL3) alternative for the proprietary
> library provided by 3Dconnexion (The manufacturer of the SpaceNavigator).
> The only problem I see is operating system portability: The spacenav
> library is only available for Linux right now. Windows and OSX would
> still depend on the proprietary library (Same API by the way). There
> must be a possibility to get around that, since the open source software
> Blender supports the SpaceNavigator mouse on all operating systems. I
> will take a look at their implementation later.
>
> I would like to hear any comments regarding my idea and whether or not
> you think 3D mouse support would be a usefull improvement for KiCad.
>
> So far for now..
> Jost
>
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