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Message #31123
Re: [PATCH] Collision-based select in library editor
Le 10/10/2017 à 18:41, Seth Hillbrand a écrit :
> Thank you for testing, JP. I've corrected the issue. I had missed the inverted Y-axis in lib
> editor. The attached patch functions correctly on all circles, in all quadrants.
>
Thanks.
It works fine now.
However, in order to simplify this code (and avoid duplicate code) could you consider using
bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const;
to calculate if two rectangles intersect, both for text and circle.
Again, thanks.
--
Jean-Pierre CHARRAS
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