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Re: [PATCH] Collision-based select in library editor
Le 10/10/2017 à 18:41, Seth Hillbrand a écrit :
> Thank you for testing, JP. I've corrected the issue. I had missed the inverted Y-axis in lib
> editor. The attached patch functions correctly on all circles, in all quadrants.
It works fine now.
However, in order to simplify this code (and avoid duplicate code) could you consider using
bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const;
to calculate if two rectangles intersect, both for text and circle.