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The attached patch adjusts how dangling ends are shown for wire-bus entries to correct the behavior Nick reported. Previously, wire-bus entries were shown as dangling if there was a wire or a bus at both ends. This broke in the case of the Coldfire demo where a bus was drawn over a wire and there was also an entry point (see attached image coldfire-broken.png). The patch implements the logic that if there is _at least_ a wire and a bus at each end, that the entry is considered not dangling. (see attached image coldfire-fixed.png) -Seth
Attachment:
coldfire-broken.png
Description: PNG image
Attachment:
coldfire-fixed.png
Description: PNG image
From 81b9ecd25b46c665ec372d2ea32a409be5b1b797 Mon Sep 17 00:00:00 2001
From: Seth Hillbrand <hillbrand@xxxxxxxxxxx>
Date: Fri, 15 Dec 2017 10:01:19 -0800
Subject: [PATCH] Eeschema: Mark wire-bus entries correctly
Marks wire-bus entries as not dangling if there is at least a wire
and a bus on each end. Corrects behavior when wires and buses overlap
at the endpoint.
---
eeschema/sch_bus_entry.cpp | 73 +++++++++++++++++++++++++++++++++++++---------
eeschema/sch_bus_entry.h | 6 ++--
2 files changed, 64 insertions(+), 15 deletions(-)
diff --git a/eeschema/sch_bus_entry.cpp b/eeschema/sch_bus_entry.cpp
index a9708103c..01bd70b9d 100644
--- a/eeschema/sch_bus_entry.cpp
+++ b/eeschema/sch_bus_entry.cpp
@@ -201,7 +201,7 @@ void SCH_BUS_ENTRY_BASE::Rotate( wxPoint aPosition )
}
-bool SCH_BUS_ENTRY_BASE::IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>& aItemList )
+bool SCH_BUS_WIRE_ENTRY::IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>& aItemList )
{
bool previousStateStart = m_isDanglingStart;
bool previousStateEnd = m_isDanglingEnd;
@@ -213,11 +213,9 @@ bool SCH_BUS_ENTRY_BASE::IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>&
// when the end position is found.
wxPoint seg_start;
- // Special case: if both items are wires, show as dangling. This is because
- // a bus entry between two wires will look like a connection, but does NOT
- // actually represent one. We need to clarify this for the user.
- bool start_is_wire = false;
- bool end_is_wire = false;
+ // Store the connection type and state for the start (0) and end (1)
+ bool has_wire[2] = { false };
+ bool has_bus[2] = { false };
for( DANGLING_END_ITEM& each_item : aItemList )
{
@@ -233,11 +231,64 @@ bool SCH_BUS_ENTRY_BASE::IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>&
case WIRE_END_END:
if( IsPointOnSegment( seg_start, each_item.GetPosition(), m_pos ) )
- start_is_wire = true;
+ has_wire[0] = true;
+
if( IsPointOnSegment( seg_start, each_item.GetPosition(), m_End() ) )
- end_is_wire = true;
- // Fall through
+ has_wire[1] = true;
+
+ break;
+
+ case BUS_END_END:
+ if( IsPointOnSegment( seg_start, each_item.GetPosition(), m_pos ) )
+ has_bus[0] = true;
+
+ if( IsPointOnSegment( seg_start, each_item.GetPosition(), m_End() ) )
+ has_bus[1] = true;
+
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ /**
+ * A bus-wire entry is connected at both ends if it has a bus and a wire on its
+ * ends. Otherwise, we connect only one end (in the case of a wire-wire or bus-bus)
+ */
+ if( ( has_wire[0] && has_bus[1] ) || ( has_wire[1] && has_bus[0] ) )
+ m_isDanglingEnd = m_isDanglingStart = false;
+ else if( has_wire[0] || has_bus[0] )
+ m_isDanglingStart = false;
+ else if( has_wire[1] || has_bus[1] )
+ m_isDanglingEnd = false;
+
+ return (previousStateStart != m_isDanglingStart) || (previousStateEnd != m_isDanglingEnd);
+}
+
+
+bool SCH_BUS_BUS_ENTRY::IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>& aItemList )
+{
+ bool previousStateStart = m_isDanglingStart;
+ bool previousStateEnd = m_isDanglingEnd;
+ m_isDanglingStart = m_isDanglingEnd = true;
+
+ // Wires and buses are stored in the list as a pair, start and end. This
+ // variable holds the start position from one iteration so it can be used
+ // when the end position is found.
+ wxPoint seg_start;
+
+ for( DANGLING_END_ITEM& each_item : aItemList )
+ {
+ if( each_item.GetItem() == this )
+ continue;
+
+ switch( each_item.GetType() )
+ {
+ case BUS_START_END:
+ seg_start = each_item.GetPosition();
+ break;
case BUS_END_END:
if( IsPointOnSegment( seg_start, each_item.GetPosition(), m_pos ) )
m_isDanglingStart = false;
@@ -249,10 +300,6 @@ bool SCH_BUS_ENTRY_BASE::IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>&
}
}
- // See above: show as dangling if joining two wires
- if( start_is_wire && end_is_wire )
- m_isDanglingStart = m_isDanglingEnd = true;
-
return (previousStateStart != m_isDanglingStart) || (previousStateEnd != m_isDanglingEnd);
}
diff --git a/eeschema/sch_bus_entry.h b/eeschema/sch_bus_entry.h
index bfe18cecd..fc51873c9 100644
--- a/eeschema/sch_bus_entry.h
+++ b/eeschema/sch_bus_entry.h
@@ -97,8 +97,6 @@ public:
void Rotate( wxPoint aPosition ) override;
- bool IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>& aItemList ) override;
-
bool IsDangling() const override;
bool IsUnconnected() const override { return m_isDanglingEnd && m_isDanglingStart; }
@@ -151,6 +149,8 @@ public:
EDA_ITEM* Clone() const override;
BITMAP_DEF GetMenuImage() const override;
+
+ bool IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>& aItemList ) override;
};
/**
@@ -177,6 +177,8 @@ public:
EDA_ITEM* Clone() const override;
BITMAP_DEF GetMenuImage() const override;
+
+ bool IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>& aItemList ) override;
};
#endif // _SCH_BUS_ENTRY_H_
--
2.11.0
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