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Message #34312
[PATCH 1/8] fix misspelled 'accesing' -> 'accessing'
From: Carsten Schoenert <c.schoenert@xxxxxxxxxxx>
---
common/gal/opengl/gl_builtin_shaders.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/common/gal/opengl/gl_builtin_shaders.cpp b/common/gal/opengl/gl_builtin_shaders.cpp
index 450960a76..dff1e627c 100644
--- a/common/gal/opengl/gl_builtin_shaders.cpp
+++ b/common/gal/opengl/gl_builtin_shaders.cpp
@@ -404,7 +404,7 @@ const char smaa_base_shader_p1[] = R"SHADER_SOURCE(
* half-rate linear filtering on GCN.
*
* If SMAA is applied to 64-bit color buffers, switching to point filtering
- * when accesing them will increase the performance. Search for
+ * when accessing them will increase the performance. Search for
* 'SMAASamplePoint' to see which textures may benefit from point
* filtering, and where (which is basically the color input in the edge
* detection and resolve passes).
--
2.16.1
References