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[PATCH 7/8] fix misspelled 'streching' -> stretching

 

From: Carsten Schoenert <c.schoenert@xxxxxxxxxxx>

---
 common/gal/opengl/gl_builtin_shaders.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/common/gal/opengl/gl_builtin_shaders.cpp b/common/gal/opengl/gl_builtin_shaders.cpp
index dff1e627c..009caba05 100644
--- a/common/gal/opengl/gl_builtin_shaders.cpp
+++ b/common/gal/opengl/gl_builtin_shaders.cpp
@@ -223,7 +223,7 @@ void main()
     {
         vec2 tex           = shaderParams.yz;
 
-        // Unless we're streching chars it is okay to consider
+        // Unless we're stretching chars it is okay to consider
         // one derivative for filtering
         float derivative   = length( dFdx( tex ) ) * fontTextureWidth / 4;
 
-- 
2.16.1



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