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Message #34313
[PATCH 7/8] fix misspelled 'streching' -> stretching
From: Carsten Schoenert <c.schoenert@xxxxxxxxxxx>
---
common/gal/opengl/gl_builtin_shaders.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/common/gal/opengl/gl_builtin_shaders.cpp b/common/gal/opengl/gl_builtin_shaders.cpp
index dff1e627c..009caba05 100644
--- a/common/gal/opengl/gl_builtin_shaders.cpp
+++ b/common/gal/opengl/gl_builtin_shaders.cpp
@@ -223,7 +223,7 @@ void main()
{
vec2 tex = shaderParams.yz;
- // Unless we're streching chars it is okay to consider
+ // Unless we're stretching chars it is okay to consider
// one derivative for filtering
float derivative = length( dFdx( tex ) ) * fontTextureWidth / 4;
--
2.16.1
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