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Message #40376
Pcbnew display origin transforms for v6
Inspired by KiCon (and before the high wears off) I'm moving forward
with my project to allow the user to specify the coordinate display
origin in pcbnew. I have this working as patches to the v5.1.2 branch,
but they're hard-coded to use the Aux origin. I'd like some guidance on
how best to code this for eventual inclusion into the v6 development branch.
My plan is:
1. Create a new class ORIGIN_TRANSFORM. This class maintains the user's
configuration and provides functions to perform the transforms
necessary to convert between the internal coordinate representation
and the equivalent coordinates relative to the user-selected origin.
2. Embed two ORIGIN_TRANSFORM objects in the BOARD_DESIGN_SETTINGS
class representing the origin transforms for the X and Y axes.
3. Create a new tab in the pcbnew "Preferences" to allow the user to
select the origin (Page [default], Aux, or Grid) and direction (Left
or Right [default], Up or Down [default]) for each axis.
4. Modify the board file format to save and load the user's
ORIGIN_TRANSFORM configuration. Saving this in the .kicad_pcb file
allows everyone editing the board to see coordinates reported
relative to the same origin.
5. Modify each of the dialog classes that displays object coordinates
to use the ORIGIN_TRANSFORM objects to display coordinates relative
to the user-selected origin. When the dialog is closed object
coordinates are converted back to internal coordinates.
6. Modify the PCB_BASE_FRAME class to display the absolute cursor
position relative to the user-selected origin.
This is structured to allow the UNIT_BINDER class to manage origin
transforms, much like it handles the mm/mil conversions. I would change
the constructor to take a reference to an ORIGIN_TRANSFORM object as an
additional argument; the default value would be a unity-transform whose
conversion functions return the value to be converted unmodified. Those
UNIT_BINDER objects that represent a coordinate value (commonly m_posX
and m_posY) would be constructed with a reference to one of the two
ORIGIN_TRANSFORM objects in the BOARD_DESIGN_SETTINGS class.
The problem with this strategy is that KiCad reuses UNIT_BINDER objects
for dissimilar purposes. For example,
DIALOG_GRAPHIC_ITEM_PROPERTIES::m_endX can represent the end point of a
graphic line, for which origin transform is needed. But it can also
represent the radius of a circle, for which origin transform is
inappropriate. Thus UNIT_BINDER needs a method similar to the Show()
function to enable or disable the origin transform depending on how it
is being used. This may argue against pushing this functionality into
UNIT_BINDER.
If I don't modify the UNIT_BINDER class I'll probably code the
ORIGIN_TRANSFORM class to handle wxPoint objects rather than individual
coordinates. Thus there would be only one ORIGIN_TRANSFORM object added
to the BOARD_DESIGN_SETTINGS class. The transform in the dialog class
then becomes a single call to transform a coordinate pair rather than
one each for X and Y.
Thoughts? Comments? Suggestions? Brickbats?
-Reece
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