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Message #40586
Re: IMPORTANT build change for OSX users
Thanks! This is on my short list. I hope early next week unless someone
makes a PR to kicad-mac-builder :)
Adam
On Wed, May 8, 2019, 4:03 PM Jeff Young <jeff@xxxxxxxxx> wrote:
> I’ve added a check in the headers that will *fail* a compile if
> wxUSE_UNICODE_UTF8 is set. This will allow us to remove a bunch of our
> mutex hacks. (It turns out that it’s only on for OSX; the other platforms
> *already* have it off.)
>
> You’ll need to do 3 things in your wxWidgets tree:
>
> 1) git fetch (your origin should be set to git@xxxxxxxxxx
> :KiCad/wxWidgets.git and you should be on branch kicad/macos-wx-3.0)
> 2) run your configure command *without* the --enable-UTF8 option [1]
> 3) make install (in wxWidgets/build)
>
> (You’ll probably need to do a clean and a re-build of Kicad after this.)
>
> Cheers,
> Jeff.
>
> [1] This is the configure I used:
>
> ../configure \
> --prefix=`pwd`/../wx-bin \
> --with-opengl \
> --enable-aui \
> --enable-html \
> --enable-stl \
> --enable-debug \
> --enable-debug-gdb \
> --with-libjpeg=builtin \
> --with-libpng=builtin \
> --with-regex=builtin \
> --with-libtiff=builtin \
> --with-zlib=builtin \
> --with-expat=builtin \
> --without-liblzma \
> --with-macosx-version-min=10.13 \
> --enable-universal-binary=x86_64 \
> CC=clang \
> CXX=clang++
>
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