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Floating Point Exceptions
I just got a notification that bug #1821758 expired. I'd rather not ignore
this, because I can see that there are likely to be two issues here:
- Context code not setting up the floating point environment correctly on
- Some floating point operation running into an exception (which itself
shouldn't happen, and usually means that some value is now NaN).
I wonder if it would make sense to enable floating point exceptions in
Debug builds so we at least stumble over these bugs occasionally.
I'd turn the original bug into a "check FPE on POWER" minor bug then.