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Re: macos dev environment

 

Thanks. I managed to get it building directly in my kicad source dir
by pointing it to the custom wxWidgets etc that was built by
kicad-mac-builder. However, make install fails during fixup bundle
(see below). I have the patches from kicad-mac-builder applied. I've
attached my CMakeCache.txt.

Install the project...
-- Install configuration: "Debug"
-- Removing existing application bundles...
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/kicad.app/Contents/Frameworks/libkicad_3dsg.2.0.0.dylib
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/kicad.app/Contents/Frameworks/libkicad_3dsg.dylib
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/eeschema.app
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/eeschema.app/Contents
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/eeschema.app/Contents/MacOS
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/eeschema.app/Contents/MacOS/eeschema
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/eeschema.app/Contents/Resources
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/eeschema.app/Contents/Resources/eeschema_doc.icns
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/eeschema.app/Contents/Resources/eeschema.icns
-- Installing: /Users/lijon/Coding/kicad/build/debug/../bin/../bin/eeschema.app/Contents/Info.plist
-- fixup_bundle
--   app='../bin/eeschema.app/Contents/MacOS/eeschema'
--   libs=''
--   dirs=''
--   ignoreItems=''
-- fixup_bundle: preparing...
warning: target '../bin/eeschema.app/Contents/MacOS/eeschema' is not absolute...
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- warning: gp_resolved_file_type expects absolute full path for first
arg original_file
-- fixup_bundle: copying...
-- 1/24: *NOT* copying
'/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/MacOS/eeschema'
-- 2/24: linking
'/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/Frameworks/libwx_osx_cocoau-3.0.0.4.0.dylib'
-> '/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/Frameworks/libwx_osx_cocoau-3.0.0.dylib'
-- 3/24: linking
'/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/Frameworks/libwx_osx_cocoau_gl-3.0.0.4.0.dylib'
-> '/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/Frameworks/libwx_osx_cocoau_gl-3.0.0.dylib'
-- 4/24: copying '/usr/local/opt/cairo/lib/libcairo.2.dylib'
-- 5/24: copying '/usr/local/opt/fontconfig/lib/libfontconfig.1.dylib'
-- 6/24: copying '/usr/local/opt/freetype/lib/libfreetype.6.dylib'
-- 7/24: linking
'/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/Frameworks/libGLEW.2.1.0.dylib'
-> '/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/Frameworks/libGLEW.2.1.dylib'
-- 8/24: copying '/usr/local/opt/libpng/lib/libpng16.16.dylib'
-- 9/24: copying '/usr/local/opt/pixman/lib/libpixman-1.0.dylib'
-- 10/24: copying
'/Users/lijon/Coding/kicad-mac-builder/build/wxwidgets-dest/lib/libwx_osx_cocoau-3.0.0.4.0.dylib'
-- 11/24: copying
'/Users/lijon/Coding/kicad-mac-builder/build/wxwidgets-dest/lib/libwx_osx_cocoau_gl-3.0.0.4.0.dylib'
-- 12/24: copying '/usr/local/Cellar/glew/2.1.0/lib/libGLEW.2.1.0.dylib'
-- fixup_bundle: fixing...
-- 13/24: fixing up
'/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/MacOS/eeschema'
  exe_dotapp_dir/='../bin/eeschema.app/'
  item_substring='/Users/lijon/Coding/'
  resolved_embedded_item='/Users/lijon/Coding/kicad/build/bin/eeschema.app/Contents/MacOS/eeschema'

Install or copy the item into the bundle before calling fixup_bundle.
Or maybe there's a typo or incorrect path in one of the args to fixup_bundle?

CMake Error at /Applications/CMake.app/Contents/share/cmake-3.15/Modules/BundleUtilities.cmake:861
(message):
  cannot fixup an item that is not in the bundle...
Call Stack (most recent call first):
  /Applications/CMake.app/Contents/share/cmake-3.15/Modules/BundleUtilities.cmake:989
(fixup_bundle_item)
  eeschema/cmake_install.cmake:71 (fixup_bundle)
  cmake_install.cmake:57 (include)


make: *** [install] Error 1

On Thu, Nov 7, 2019 at 6:02 PM Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx> wrote:
>
> We're going to do that in the simple way, which is to copy rather than
> symlink.  It costs a few megs, but that should be fine.
>
> On Thu, Nov 7, 2019 at 9:12 AM Jon Evans <jon@xxxxxxxxxxxxx> wrote:
> >
> > I also use CLion.  It's okay but not perfect.  It's been a while since I've been compiling on my Mac but from what I recall, the most frustrating part is the need to re-generate all of the application packages whenever anything is touched (which is a slow and non-parallel process).
> >
> > It's possible that implementing one of the possible fixes for https://bugs.launchpad.net/kicad/+bug/1826649 will also enable faster incremental builds on MacOS
> >
> > -Jon
> >
> > On Thu, Nov 7, 2019 at 10:07 AM Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx> wrote:
> >>
> >> I use CLion, but I also would love to see kicad-mac-builder improved
> >> to the point where it could do the right things for dev, as well.
> >>
> >> Adam
> >>
> >> On Thu, Nov 7, 2019 at 7:45 AM Jonatan Liljedahl <lijon@xxxxxxxxxxxx> wrote:
> >> >
> >> > Are there any developers on macOS that would like to give me some
> >> > hints on how to set up a good environment? Currently I'm using
> >> > kicad-mac-builder, but it's not well suited for the kind of iterative
> >> > rebuilding during development.
> >> >
> >> > 1. It applies the patches each time.
> >> > 2. It resets the git repo each time.
> >> > 3. It re-downloads all docs etc each time.
> >> > 4. It does not rebuild the changed source files.
> >> >
> >> > So for now, I've just commented out the docs dependency and commands
> >> > for applying the patches and resetting git, etc.
> >> >
> >> > But it still does not rebuild when I change some source file, so I need to do:
> >> >
> >> > make -f CMakeFiles/Makefile2 CMakeFiles/kicad.dir/clean
> >> >
> >> > and rebuild, which probably takes more time than needed.
> >> >
> >> > --
> >> > /Jonatan
> >> > http://kymatica.com
> >> >
> >> > _______________________________________________
> >> > Mailing list: https://launchpad.net/~kicad-developers
> >> > Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
> >> > Unsubscribe : https://launchpad.net/~kicad-developers
> >> > More help   : https://help.launchpad.net/ListHelp
> >>
> >> _______________________________________________
> >> Mailing list: https://launchpad.net/~kicad-developers
> >> Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
> >> Unsubscribe : https://launchpad.net/~kicad-developers
> >> More help   : https://help.launchpad.net/ListHelp



-- 
/Jonatan
http://kymatica.com
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