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Re: Folks doing their own Mac builds will want to fetch from our local wxWidgets branch...

 

Hi Ian,

I’m using:

-DCMAKE_C_COMPILER=clang
-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14
-DwxWidgets_CONFIG_EXECUTABLE=/Users/jeff/kicad_dev/wxWidgets/wx-bin/bin/wx-config
-DKICAD_SCRIPTING=ON
-DKICAD_SCRIPTING_MODULES=OFF
-DKICAD_SCRIPTING_WXPYTHON=OFF
-DKICAD_USE_OCE=OFF
-DKICAD_USE_FONT_REDUCED_SET=ON
-DCMAKE_INSTALL_PREFIX=./bin
-DCMAKE_BUILD_TYPE=Debug
-DPYTHON_SITE_PACKAGE_PATH=/Users/jeff/kicad_dev/wxWidgets/wx-bin/lib/python2.7/site-packages

That’s with CLion, but it should be the same elsewhere.

Cheers,
Jeff.


> On 22 Dec 2019, at 00:11, Ian McInerney <Ian.S.McInerney@xxxxxxxx> wrote:
> 
> Jeff,
> 
> What configure flags are you using with our fork of wxWidgets? When I use the flags we list in the developer docs I hit the error you added about wxUSE_UNICODE_UTF8 being defined. Completely removing Unicode support also breaks KiCad builds (since that typdefs wxChar into char, and we get an error). Is there another configure flag you pass to still use Unicode by not UTF8?
> 
> Thanks,
> -Ian
> 
> On Sat, Aug 10, 2019 at 11:18 AM Jeff Young <jeff@xxxxxxxxx <mailto:jeff@xxxxxxxxx>> wrote:
> … and rebuild wxWidgets.
> 
> Cheers,
> Jeff.
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