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Re: MSYS2 Dropping 32-bit support


Been working on Phoenix, I basically have something working to build,
though it'll be awhile before I have anything to share.

However, here's the fun part:
wxPhoenix 4.1.0 only works with wxWidgets 3.1.4 and above
wxPhoenix 4.0.7 only works with wxWidgets 3.0.x series

There's a fun gap with 3.1.0-3.1.3 :D Basically even with their fancy pancy
dynamic generation system for most of their code. They hardcoded things
specific references with no version checking fallback. Even the 4.0.x
series may have some compatibility issues with wx 3.0.x depending on mix.

wx is to blame too because wxWidgets 3.1.4 has API changes that
really should have made it 3.2.  Hell, 3.1.4 appears to have enabled a
newer C++ standard and the build is broken for MSVC until you patch it with
master because Microsoft under some newer standard flags clamped down on
STL export violations.

I have a PR update to vcpkg to go to 3.1.4 and patch it for MSVC.

On Tue, Aug 4, 2020 at 7:41 AM Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:

> On 8/3/20 9:19 PM, Seth Hillbrand wrote:
> >
> >
> > On Mon, Aug 3, 2020, 10:48 AM Wayne Stambaugh <stambaughw@xxxxxxxxx
> > <mailto:stambaughw@xxxxxxxxx>> wrote:
> >
> >     I'm not ready to drop 32 bit builds for V6.  I still think there are
> >     enough 32-bit users to warrant supporting it for one more release.
> It's
> >     something we can discuss for V7.
> >
> >
> > If we keep 32 bit builds on mingw2, does that mean that we freeze all
> > packages at their current versions?  It might be problematic to keep
> > different package versions for different architectures.
> I'm assuming you mean dependency packages so yes we would continue to
> build 32 bit windows versions using the current package versions.  If
> someone figures out how to get wxPhoenix to build, then we could bump to
> wxWidgets 3.1.x and Python 3.x.
> >
> > Obviously, if we successfully move to MSVC, this question is moot.
> >
> > -Seth
> >
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