Hello all,
I'm looking for help on anyone behind the "settings saving and best practice".
I noticed there were lots of changes related how settings are saved.
Currently the color settings on 3D-Viewer come from:
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
They are labeled as LAYER_3D_
There is LAYER_3D_BACKGROUND_BOTTOM and LAYER_3D_BACKGROUND_TOP that are not really layers.
I have in mind, to implement a color options of the lights on Raytracing render,
(please also comment if you have anything to say about this idea)
so I was looking for guidance where/how should it be implemented and where/how should it be saved.
For me it looks better to store this colors next to other 3D-Viewer settings (EDA_3D_VIEWER_SETTINGS)
but still not sure how to add there a color parameter.
I appreciate any hint!
Regards,
Mario Luzeiro
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