logame team mailing list archive
-
logame team
-
Mailing list archive
-
Message #00030
Re: Level Editor
Hi Christian,
2009/10/6 Christian Smith <csmith@xxxxxxxxxxxxxx>
> Sorry, I have been quiet. I have been busy at work. Hopefully I can have a
> simple menu for the game. Having some trouble wrapping my mind around
> someone else's code (i have new found respect for FLOSS devs now).
>
so am I, so don't worry. Maybe in the future Dan and Fab will pay us to work
on this project full time :-) It's always hard to understand someone elses
code, especially when there's no documentation in the code or elsewhere,
like in this case. :-) Just ask if you don't understand what the code is
doing. There's no stupid question when trying to understand undocumented or
unclean code. I really should write down some of the thoughts I had when
writing the core parts.
I have a question about merging it back, do I just send it to my own trunk,
> or can merge i back into the main truck? how exactly does that work? (I am
> new to bzr and revision control in general, need a crash course, if you have
> a link to one.)
>
I would encourage you to register a branch for your new feature (you can do
it on https://code.launchpad.net/logame, by clicking on register new branch)
and then push your code it to the newly registered branch using bzr push
lp:your-branch-name
Afterwards we can merge your code to the main trunk.
You can find some docs about bzr here: http://doc.bazaar-vcs.org/latest/en/
So yea, i am not dead :)--
>
> Use Linux - The better Alternative
>
>
>
> _______________________________________________
> Mailing list: https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
> Post to : logame@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
> More help : https://help.launchpad.net/ListHelp
>
References