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Re: Level Editor

 

There's one additional thing coming to my mind. I think it would be good if
we would put the editor and menu related code into new packages and modules
next to the game package, so that the code stays separated into concerns.

2009/10/6 Paul Elms <paul@xxxxxxxxxxxxxx>

> Hi again,
> Sorry pressed send too quick.
>
> I meant to add that the way I designed the editor may (or may not:))
> help you with the menus.  The editor is derived from the Scene class in
> the same way that Ben thought that the menus would be, so have a look at
> the Editor class and the way it is called and set up in logame.py.
> Logame.py does need some tidying up though..
> For the editor, I also created a button class in the graphics module.
> It derives from the GameObject class and so you can draw and manipulate
> the buttons as well as do collision detection in the same way as with
> all other GameObjects like the player etc.. do.  Feel free to use
> it/derive from it/improve it/ignore it as you want :)
>
> Again, any questions please ask.
>
> Paul
>
>
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