logame team mailing list archive
-
logame team
-
Mailing list archive
-
Message #00041
Collision detection (was Scrolling/Tiling)
Hi,
I have just committed code that does the collision detection and
handling between enemies and the ground, the tiles, and other enemies.
So, now enemies can walk over the top of tiles and not walk through them
or each other.
Ben wrote:
There's also the collision between the player and the opponents,
which I would have suggested to lead to a instant death. I could
go for that feature together with pausing/(quitting/restarting)
the game when the player has no lives left.
That sounds good to me if you do that.
I plan on improving the collision detection with the tiles to take
account of tiles that may be walked through eg: water, and tiles that
may be shot and destroyed eg: glass. I then want to put together a
basic demo level to show Dan and Fab at oggcamp/lugradio live this
weekend!
Paul
Follow ups