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Re: Collision detection (was Scrolling/Tiling)

 

> 
> I plan on improving the collision detection with the tiles to take
> account of tiles that may be walked through eg: water, and tiles that
> may be shot and destroyed eg: glass.  I then want to put together a
> basic demo level to show Dan and Fab at oggcamp/lugradio live this
> weekend!
> 
I really like these ideas especially the demo, I'm pretty curious what
they'll say. 




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