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Message #00045
Re: Level Editor again!
sorry, i haven't had much of any time to take a look at this. I also seemed
to have hosed my hard drive. So all in all, it looks like i won't be able to
do much with the project for the time being. Sorry for the delay in getting
an email out.
On Mon, Oct 26, 2009 at 8:59 AM, Paul Elms <paul@xxxxxxxxxxxxxx> wrote:
> Hi,
> I've no problem with the refactoring you did, it's a definite
> improvement :) Go ahead and merge it with the main branch.
>
> Paul
>
> On Sun, 2009-10-25 at 18:08 +0100, Benjamin Klüglein wrote:
> > Hi,
> >
> > I did some small refactorings to the editor. Mainly it's now not longer
> > saving/loading the levels to/from the config folder and that the file
> > name is not taken from the levels name in the file, which led to 2
> > copies from testlevel.yaml because the name in the file was Test Level.
> > Hope you don't mind me messing around in the editor code. :-)
> > I pushed it to a branch
> > (https://code.launchpad.net/~logame/logame/editor-refactorings<https://code.launchpad.net/%7Elogame/logame/editor-refactorings>) so that
> > you can check if you're ok with the changes. I'll merge the changes
> > then.
> >
> > Ben
> >
> >
> > Am Dienstag, den 13.10.2009, 20:15 +0100 schrieb Paul Elms:
> > > Hi all,
> > >
> > > Well, at last I have completed the level editor! It is now fully
> > > functional even if it lacks a little finesse :)
> > >
> > > I thought I had better let the list know what I have done as it is
> quite
> > > major and changes the way games and the editor are started..
> > >
> > > So, I have removed the start_game.sh and editor.sh scripts and replaced
> > > them with one logame.sh script. To start the game with the default test
> > > level just type ./logame.sh from the main directory.
> > > To start the game with an alternative level (you need to make one
> > > first!) use ./logame.sh -l config/LEVEL.yaml where LEVEL is replaced by
> > > the filename of your level.
> > > To start the editor to create a new level use ./logame.sh -c
> > > media/images/filename_of_background.png "Name of Level" ie: you need to
> > > supply 2 things, the filename of the background image (which should be
> > > in media/images) and a name for your level. It can be anything you
> > > want, but if you are want spaces or other chars that upset the shell,
> > > then use quotes around the name.
> > > Once you have designed your level, hit Save and it will be saved using
> > > the name you gave (with spaces replaced by underscores) as a filename
> > > with a .yaml extension to the config directory.
> > > To modify this level later type: ./logame -m config/filename.yaml and
> > > the editor will load it.
> > >
> > > For help with the options or to see the long options type: ./logame -h
> > >
> > > Any comments or problems , let me know. Now all we need are some
> > > graphics... :)
> > >
> > > Paul
> > >
> > >
> > > _______________________________________________
> > > Mailing list: https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
> > > Post to : logame@xxxxxxxxxxxxxxxxxxx
> > > Unsubscribe : https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
> > > More help : https://help.launchpad.net/ListHelp
> >
>
>
>
> _______________________________________________
> Mailing list: https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
> Post to : logame@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
> More help : https://help.launchpad.net/ListHelp
>
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