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Message #00046
Re: Level Editor again!
That's a pity. I know these time issues. :-(
Does anyone want to take over the menus topic? Otherwise I'll add it to my
agenda.
2009/10/28 Christian Smith <csmith@xxxxxxxxxxxxxx>
> sorry, i haven't had much of any time to take a look at this. I also seemed
> to have hosed my hard drive. So all in all, it looks like i won't be able to
> do much with the project for the time being. Sorry for the delay in getting
> an email out.
>
>
> On Mon, Oct 26, 2009 at 8:59 AM, Paul Elms <paul@xxxxxxxxxxxxxx> wrote:
>
>> Hi,
>> I've no problem with the refactoring you did, it's a definite
>> improvement :) Go ahead and merge it with the main branch.
>>
>> Paul
>>
>> On Sun, 2009-10-25 at 18:08 +0100, Benjamin Klüglein wrote:
>> > Hi,
>> >
>> > I did some small refactorings to the editor. Mainly it's now not longer
>> > saving/loading the levels to/from the config folder and that the file
>> > name is not taken from the levels name in the file, which led to 2
>> > copies from testlevel.yaml because the name in the file was Test Level.
>> > Hope you don't mind me messing around in the editor code. :-)
>> > I pushed it to a branch
>> > (https://code.launchpad.net/~logame/logame/editor-refactorings<https://code.launchpad.net/%7Elogame/logame/editor-refactorings>) so that
>> > you can check if you're ok with the changes. I'll merge the changes
>> > then.
>> >
>> > Ben
>> >
>> >
>> > Am Dienstag, den 13.10.2009, 20:15 +0100 schrieb Paul Elms:
>> > > Hi all,
>> > >
>> > > Well, at last I have completed the level editor! It is now fully
>> > > functional even if it lacks a little finesse :)
>> > >
>> > > I thought I had better let the list know what I have done as it is
>> quite
>> > > major and changes the way games and the editor are started..
>> > >
>> > > So, I have removed the start_game.sh and editor.sh scripts and
>> replaced
>> > > them with one logame.sh script. To start the game with the default
>> test
>> > > level just type ./logame.sh from the main directory.
>> > > To start the game with an alternative level (you need to make one
>> > > first!) use ./logame.sh -l config/LEVEL.yaml where LEVEL is replaced
>> by
>> > > the filename of your level.
>> > > To start the editor to create a new level use ./logame.sh -c
>> > > media/images/filename_of_background.png "Name of Level" ie: you need
>> to
>> > > supply 2 things, the filename of the background image (which should be
>> > > in media/images) and a name for your level. It can be anything you
>> > > want, but if you are want spaces or other chars that upset the shell,
>> > > then use quotes around the name.
>> > > Once you have designed your level, hit Save and it will be saved using
>> > > the name you gave (with spaces replaced by underscores) as a filename
>> > > with a .yaml extension to the config directory.
>> > > To modify this level later type: ./logame -m config/filename.yaml and
>> > > the editor will load it.
>> > >
>> > > For help with the options or to see the long options type: ./logame -h
>> > >
>> > > Any comments or problems , let me know. Now all we need are some
>> > > graphics... :)
>> > >
>> > > Paul
>> > >
>> > >
>> > > _______________________________________________
>> > > Mailing list: https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
>> > > Post to : logame@xxxxxxxxxxxxxxxxxxx
>> > > Unsubscribe : https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
>> > > More help : https://help.launchpad.net/ListHelp
>> >
>>
>>
>>
>> _______________________________________________
>> Mailing list: https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
>> Post to : logame@xxxxxxxxxxxxxxxxxxx
>> Unsubscribe : https://launchpad.net/~logame<https://launchpad.net/%7Elogame>
>> More help : https://help.launchpad.net/ListHelp
>>
>
>
>
> --
> Linux - The better Alternative
>
> _______________________________________________
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> Post to : logame@xxxxxxxxxxxxxxxxxxx
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>
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