That's how it was until the most recent Unity update. It's also how it was when I originally wrote the email. My point was the highlight aka colored background, whether it is always shown or only on an open application, should have more thought behind it than "welp it's exactly what Windows 7 does".
> From: zekopeko@xxxxxxxxx > Date: Mon, 17 Jan 2011 19:37:38 +0100 > Subject: Re: [Ayatana] Better use of backlight in Unity launcher > To: merkinman@xxxxxxxxxxx > CC: ayatana@xxxxxxxxxxxxxxxxxxx > > On Mon, Jan 17, 2011 at 4:29 PM, Mark Curtis <merkinman@xxxxxxxxxxx> wrote: > > Upon experimenting with Unity I've noticed the backlight for running > > applications. Is there a particular usability reason that the color of the > > backlight is exactly like that of Windows 7 where it is the predominate > > color? I'm not saying Windows (or OS X) should never be copied because of > > some NIH syndrome, but that before it is copied, it should be seen why it > > was done and if it adds to usability. > > If the colors aren't any sort of usability factor, then why not make it so? > > Maybe the background color could be based on the category the application > > came from, this may help users find what category an application is in if > > they used another computer. > > Another idea is to make the background white and then it changes to > > green/blue/red for the same reasons as the indicator applet to bring about > > some consistency. > > > > You mean the colored background around the icon correct? > > If so I think that it reduces usability. There is too much color > flying around the Launcher now. I would like if non-active apps had no > color or border around them. The running ones should have the > backlight. Basically copy Windows 7 taskbar's behavior. |