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Re: [Ayatana] Menu bar integrated in title bar in Unity



On Fri, Feb 18, 2011 at 13:25, Luke Benstead <kazade@xxxxxxxxx> wrote:


Yeah, I don't think it's that much of a problem. Fitt's law keeps
being quoted as an excuse to do stuff over and above other factors.

That's one way of seeing it.
 

[...] more sensible (IMO) to consistently display the
application name in the title bar of each window as a menu, whose
submenu consists of the current menu bar (e.g. display "Firefox" next
to the window controls, clicking "Firefox" would display a drop down
menu containing "File", "Edit" etc.). If a window is maximized then
the panel becomes the title bar.

thank you.

Now add a11y ideas:
pressing or holding ALT expands the menu(bar).

On the long run, app developers will notice that it is sufficient to put the most frequently used functions into the top level menu that opens upon ALT or clicking the app name, the less frequently needed options will then still have their respective positions in submenus or gconf..

thanks for the mockup!