<
niklas.s.rosenqvist@xxxxxxxxx> wrote:
> Wouldn't it work anyway since the BUB is now inside the AppLauncher area?
> All corners are a great position according to Fitt's Law so there's no need
> to move the position of the BUB relative to the rest of the launcher - and
> the Dash would ofcourse unflod accordingly.
>
> 2011/8/22 Eylem Koca <
eylemkoca@xxxxxxxxx>
>>
>> I totally agree that the Launcher edge alignment should be user
>> configurable but with the Ubuntu icon (and Dash) on the top left, I
>> don't see how it can be possible.
>> Please see my proposal which makes this very possible:
>>
https://lists.launchpad.net/ayatana/msg06309.html
>>
>>
>> On Mon, Aug 22, 2011 at 3:14 AM, Niklas Rosenqvist
>> <
niklas.s.rosenqvist@xxxxxxxxx> wrote:
>> > Hi everybody! I've said many times that the AppLauncher position needs
>> > to be
>> > configurable. In it's current implementation it only aligns to the left
>> > side
>> > of the screen edge. This is probably because most western languages read
>> > from left to right and it saves a lot of vertical space on widescreen
>> > monitors.
>> >
>> > Unity is designed to be a space saving environment but when a user uses
>> > a
>> > different screen rotation (vertical instead of horizontal - many people
>> > work
>> > like this when working with LO Calc or MS Excel) a ~ 60px wide vertical
>> > bar,
>> > taking sometimes up to more than 1920px vertical space, steals valuable
>> > horizontal space. If Unity really wants to be as versatile as Canonical
>> > are
>> > aiming for it needs to be able to adapt. Take for example this demo with
>> > a
>> > tablet running Ubuntu 11.04:
>> >
http://www.youtube.com/watch?v=5nHbRspykIQ
>> > There you can see how much space it actually waste. If it were able to
>> > automatically adapt depending on screen orientation or by manual
>> > configuration this problem wouldn't exist. I don't know if it adapts to
>> > right-to-left languages but it should be able to as well.
>> > A whole other question is how Canonical believes their global AppMenu
>> > can be
>> > easily used with touch displays, it seems like it would be next to
>> > impossible to select what you want on such a tiny space. The Elementary
>> > Project's philosophy regarding AppMenu's is far much more suited for a
>> > touch
>> > screen environment:
>> >
>> >
http://elementaryos.org/docs/human-interface-guidelines/ui-toolkit-elements/appmenu
>> > Cheers!
>> >
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>> >
>> >
>
>
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