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Re: [Ayatana] We need AppLauncher screen edge alignment configuration!



My wish is that they implement a button which isn't a part of the AppLauncher Icon's area but still not taking up the top left corner since the window buttons are really awkwardly placed when working with a maximized window in 11.04. But without that corner it loses a lot of efficiency (Fitt's Law). Hopefully Canonical can find an alternative design which makes it possible to align the Launcher and still keep it placed good strategically :)

2011/8/22 Eylem Koca <eylemkoca@xxxxxxxxx>
Well, you're still suggesting moving the Ubuntu button to the bottom
left when the Launcher is at the bottom, right? The problem with that
is that it disturbs the overall consistency of the desktop. I mean,
the Ubuntu button and the Dash are (should be) central to Unity
desktop and moving them around would diminish their role. With the
current design, their role is already reduced to a "just another
Launcher widget", similar to KDE. That's why I posted that proposal,
so that they're really emphasized as they should be...



On Mon, Aug 22, 2011 at 9:48 AM, Niklas Rosenqvist
<niklas.s.rosenqvist@xxxxxxxxx> wrote:
> Wouldn't it work anyway since the BUB is now inside the AppLauncher area?
> All corners are a great position according to Fitt's Law so there's no need
> to move the position of the BUB relative to the rest of the launcher - and
> the Dash would ofcourse unflod accordingly.
>
> 2011/8/22 Eylem Koca <eylemkoca@xxxxxxxxx>
>>
>> I totally agree that the Launcher edge alignment should be user
>> configurable but with the Ubuntu icon (and Dash) on the top left, I
>> don't see how it can be possible.
>> Please see my proposal which makes this very possible:
>> https://lists.launchpad.net/ayatana/msg06309.html
>>
>>
>> On Mon, Aug 22, 2011 at 3:14 AM, Niklas Rosenqvist
>> <niklas.s.rosenqvist@xxxxxxxxx> wrote:
>> > Hi everybody! I've said many times that the AppLauncher position needs
>> > to be
>> > configurable. In it's current implementation it only aligns to the left
>> > side
>> > of the screen edge. This is probably because most western languages read
>> > from left to right and it saves a lot of vertical space on widescreen
>> > monitors.
>> >
>> > Unity is designed to be a space saving environment but when a user uses
>> > a
>> > different screen rotation (vertical instead of horizontal - many people
>> > work
>> > like this when working with LO Calc or MS Excel) a ~ 60px wide vertical
>> > bar,
>> > taking sometimes up to more than 1920px vertical space, steals valuable
>> > horizontal space. If Unity really wants to be as versatile as Canonical
>> > are
>> > aiming for it needs to be able to adapt. Take for example this demo with
>> > a
>> > tablet running Ubuntu 11.04:
>> > http://www.youtube.com/watch?v=5nHbRspykIQ
>> > There you can see how much space it actually waste. If it were able to
>> > automatically adapt depending on screen orientation or by manual
>> > configuration this problem wouldn't exist. I don't know if it adapts to
>> > right-to-left languages but it should be able to as well.
>> > A whole other question is how Canonical believes their global AppMenu
>> > can be
>> > easily used with touch displays, it seems like it would be next to
>> > impossible to select what you want on such a tiny space. The Elementary
>> > Project's philosophy regarding AppMenu's is far much more suited for a
>> > touch
>> > screen environment:
>> >
>> > http://elementaryos.org/docs/human-interface-guidelines/ui-toolkit-elements/appmenu
>> > Cheers!
>> >
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>> >
>
>
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