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Re: [Ayatana] Thoughts about indicators when the dash is displayed.



On Sun, Aug 28, 2011 at 06:50, Jo-Erlend Schinstad <joerlend.schinstad@xxxxxxxxx> wrote:
When the dash is displayed, the panel is semi transparent and the indicators are
still visible. It looks great, but I think there is room for
improvement.

+1
 
I think the "passive" indicators should be less visible and if there are any
indications, then
those should be made more visible.

that's good thinking, because indicators are meant to indicate, not to "hang around uselessly".
On the other hand, the proper name is "Indicator Menus", so some rethinking of the concept might become necessary at some point.
I think it is safe to look at two seperate entities here: the indicator and the indicator menu.
Indicator menus should be child-elements of their indicators.
What an indicator menu contains should be driven by what the indicator indicates.
If the indicator has nothing new to indicate, the indicator menu will be equally dormant.
When the indicator is hidden, the indicator menu should be - as a consequence - hidden, too.

What doesn't belong into an indicator in my opinion is application launchers for stuff like e.g. "contact list" or "banshee":
an application is not something i want to launch, i want it to simply "take place" aka "happen" as soon as i attempt to interact or view content best handled through that application.
So re-thinking the concept of what "application" really means might also contribute here..


The clock should be more visible all the time.

why is that? i could agree, but i couldn't say why exactly..
 
I see no real reason to use the indicator menus while the dash is displayed, so
I think clicking on one should fade out the dash. If it could be made
so that the menu for the indicator you've clicked is faded in simultaneously, I think that
would be a nice effect.

this one i can't confirm. To me, the Dash is the heart of Unity, it should be the default design and look of unity, when i'm currently not using any "app".
If i want to view my desktop, it should be available via a single button in the launcher.
If i want to view anything else, it should respectively be available through either the launcher or the Dash itself.. but i don't like the fact that the indicator menus don't work in Unity's most characteristic place. They should work in the dash, there they should even shine much more!