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Re: [Ayatana] Global Menu mockups for Unity



Dylan - yes I see what you mean about dragging windows around - whilst my idea works for most applications, there are some like the GIMP which don't have much (or any) dead space.
And the window title thing.. I hadn't thought of it like that, that creates quite an issue =/ Perhaps if the window title shown was limited to only the application's name?

Omar - thanks, and yes I just saw a post on OMGUbuntu linking to that bug report again, which is what reminded me about posting them here.

Matt - I like the idea, but Frederik's right that it wouldn't work cos of how menus work. Also I think it could get a bit too confusing for the user, and there would need to be a drag-release distance threshold in case they dragged the window a tiny bit by accident.

On 7 December 2011 18:33, frederik.nnaji@xxxxxxxxx <frederik.nnaji@xxxxxxxxx> wrote:
On Wed, Dec 7, 2011 at 19:00, Matt Richardson <m.richardson.1990@xxxxxxxxxxxxx> wrote:
Couldn't you solve the draggable area problem by allowing users to move the window by dragging from anywhere on the title bar, including a menu item.

at some point it was mentioned that all "grey" areas in an application window should be draggable areas.
this would make a lot of sense to me..
 
Menus could show on release to prevent them from showing when a user drags the window.

indicator menus are aim-click-drag-release.
this includes indicator-appmenu

so no, show on release is not a solution, so i think.

 

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