you mean Unity love/drag handles ?
http://codearmada.com/2011/03/24/unity-has-love-handles/ http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png they are going to incorporate it anyway so it would solve these dragging problems some mention with a few tweaks. i think that this should activate by clicking any corner or optionally via a window control. From: frederik.nnaji@xxxxxxxxx Date: Wed, 7 Dec 2011 19:33:20 +0100 To: m.richardson.1990@xxxxxxxxxxxxx CC: ayatana@xxxxxxxxxxxxxxxxxxx Subject: Re: [Ayatana] Global Menu mockups for Unity On Wed, Dec 7, 2011 at 19:00, Matt Richardson <m.richardson.1990@xxxxxxxxxxxxx> wrote:
Couldn't you solve the draggable area problem by allowing users to move the window by dragging from anywhere on the title bar, including a menu item. at some point it was mentioned that all "grey" areas in an application window should be draggable areas.
this would make a lot of sense to me.. Menus could show on release to prevent them from showing when a user drags the window. indicator menus are aim-click-drag-release. this includes indicator-appmenu so no, show on release is not a solution, so i think. _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@xxxxxxxxxxxxxxxxxxx Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp |