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Re: [Ayatana] HUD design ideas



Hi,
I think if we want to replace the old menu with the HUD we need a kind of hierarchical structures.
Otherwise you have no option to get familiar with the functions of an application.



Am 02.02.2012 10:20, schrieb Christian Giordano:
Hi Jimmy, ...

On Wed, Feb 1, 2012 at 4:44 PM, topdownjimmy <topdownjimmy@xxxxxxxxx> wrote:

...

When the HUD first appears, menu items could be displayed beneath the
search box:

|__________|
File
Edit
Tools
Window
Help

This could probably help migration from menus but probably shouldn't be a
long term solution...

Perhaps breadcrumbs could be used to indicate hierarchy:
|__________|
Menu > Tools
*Preferences*   Menu 2   Menu 3
Pref 1
Pref 2
Pref 3

When search results are displayed, menu items in the hierarchy could
be clickable:

|_Tools_____|
Tools > Preferences > Pref 1
Tools > Preferences > Pref 2
Tools > Preferences > Pref 3

(Clicking the word "Tools" or "Preferences" in the above results would
send you to the hierarchy view above.)

...because I reckon the purpose of the HUD is also removing/hiding
hierarchical structures, this seems to be conflicting.


Thanks for sharing your thoughts, chr



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