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[Bug 1164804] Re: Exit lines don't 'anchor' to exit direction

 

@ Stephen

Your example clearly shows that the current setup is lacking when a game doesn't sync a door between 2 rooms correctly. 
The drawing code, must ensure, however, that all exit lines are actually drawn. The current drawing routine is explicitly slow and sports zero speed optimizations because it's still unclear what features are actually needed because too few MUDs have good mapper scripts. There's lots of room for improvements once the new mapper backend is out.

@ Daagar

You are supposed to use custom lines for geographically illogical
standard exit lines. Custom lines have the exact feature you're looking
for.


** Changed in: mudlet
       Status: New => Invalid

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https://bugs.launchpad.net/bugs/1164804

Title:
  Exit lines don't 'anchor' to exit direction

Status in Mudlet the MUD client:
  Invalid

Bug description:
  Mudlet 2.1, Win7 x64

  Visual issue in the mapper:

  Consider two rooms connected east-west. If I move the room to the east
  'below' the room to the west, I would expect the connection between
  them to visually be a 'Z' shape, where it is obvious that the exits
  still extend from the east and west respectively.

  Instead, the lines originate from the center of a room. So if I move
  the east-west pair as above, the exit line will visually appear as if
  it extends from the south/north.

  The exit lines should potentially be drawn between the ends of the
  'exit stubs', rather from the center of a room. In the example above,
  this would give the expected 'Z' shape.

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