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Message #03016
[Bug 1165620] Re: GMCP chokes on ANSI
Please re-open this if there is anything to add here. For now, GMCP is
choking on invalid JSON which isn't encoded properly.
** Changed in: mudlet
Status: New => Invalid
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https://bugs.launchpad.net/bugs/1165620
Title:
GMCP chokes on ANSI
Status in Mudlet the MUD client:
Invalid
Bug description:
Mudlet 2.1, Win7 x64
I don't believe this is a duplicate of #1110243.
It appears that mudlet fails to capture certain GMCP messages when
ANSI sequences are embedded. An easy place to test this is on Aardwolf
MUD. Create a new character, and from the starting room (the "recall"
location) head 4 south. Note that this room sends gmcp.room.info just
fine (as will all rooms with the default room name color). Now, step 1
west. Note that the room name has a different color. Looking at
gmcp.room.info, you will still see the info from the _previous_ room -
Mudlet's GMCP has failed to capture the ANSIfied roomname string ( I
confirmed with folks using other clients that the gmcp data is in fact
being sent correctly).
On this particular mud, there is a workaround available by doing a
sendGMCP("rawcolor on"), and then parsing out the in-game custom color
codes with a bit of string manipulation. However, others on the mud
mentioned coming across similar issues on other muds that embed ansi
sequences.
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References