mudlet-makers team mailing list archive
-
mudlet-makers team
-
Mailing list archive
-
Message #02966
[Bug 1165620] [NEW] GMCP chokes on ANSI
Public bug reported:
Mudlet 2.1, Win7 x64
I don't believe this is a duplicate of #1110243.
It appears that mudlet fails to capture certain GMCP messages when ANSI
sequences are embedded. An easy place to test this is on Aardwolf MUD.
Create a new character, and from the starting room (the "recall"
location) head 4 south. Note that this room sends gmcp.room.info just
fine (as will all rooms with the default room name color). Now, step 1
west. Note that the room name has a different color. Looking at
gmcp.room.info, you will still see the info from the _previous_ room -
Mudlet's GMCP has failed to capture the ANSIfied roomname string ( I
confirmed with folks using other clients that the gmcp data is in fact
being sent correctly).
On this particular mud, there is a workaround available by doing a
sendGMCP("rawcolor on"), and then parsing out the in-game custom color
codes with a bit of string manipulation. However, others on the mud
mentioned coming across similar issues on other muds that embed ansi
sequences.
** Affects: mudlet
Importance: Undecided
Status: New
** Tags: gmcp
** Tags added: gmcp
--
You received this bug notification because you are a member of Mudlet
Makers, which is subscribed to Mudlet.
https://bugs.launchpad.net/bugs/1165620
Title:
GMCP chokes on ANSI
Status in Mudlet the MUD client:
New
Bug description:
Mudlet 2.1, Win7 x64
I don't believe this is a duplicate of #1110243.
It appears that mudlet fails to capture certain GMCP messages when
ANSI sequences are embedded. An easy place to test this is on Aardwolf
MUD. Create a new character, and from the starting room (the "recall"
location) head 4 south. Note that this room sends gmcp.room.info just
fine (as will all rooms with the default room name color). Now, step 1
west. Note that the room name has a different color. Looking at
gmcp.room.info, you will still see the info from the _previous_ room -
Mudlet's GMCP has failed to capture the ANSIfied roomname string ( I
confirmed with folks using other clients that the gmcp data is in fact
being sent correctly).
On this particular mud, there is a workaround available by doing a
sendGMCP("rawcolor on"), and then parsing out the in-game custom color
codes with a bit of string manipulation. However, others on the mud
mentioned coming across similar issues on other muds that embed ansi
sequences.
To manage notifications about this bug go to:
https://bugs.launchpad.net/mudlet/+bug/1165620/+subscriptions
Follow ups
References