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Message #03348
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
Would it be correct then to classify rooms with area 0 as a bug then? What
repercussions would there be if we disallowed the 0 area index, and use -1
as a 'void' area? The import code could re-classify area 0 if it exists to
deal with compatibility.
On Mon, Sep 23, 2013 at 10:48 PM, Stephen Lyons
<1226558@xxxxxxxxxxxxxxxxxx>wrote:
> Ah, one of those patches I sent you Heiko overhauls the room exit
> dialogue though I don't think it'll be hit by anything that revises the
> TArea code.
>
> I notice from the recent git master branch that setting a normal room's
> area to 0 seems to be permitted by the lua code but it really messes
> things up for that room - the mapper can't seem to decide which area the
> room is in and I think the mapper code draws both "in area" and "out of
> area" exits to (or from?) that room. Using the lua command to then move
> the room to another area (or possibly back to the original one) fails
> with a "room already exists" sort of message (sorry can't be precise as
> don't have development pc booted as I write). I think that trying to
> move the room (original area)->"0"->(different area) ends up with it
> being duplicated and that does "not work well" 8-/ in the current code...!
>
> Inspecting the code - I'm not clear how TRoom::setArea( int _areaID )
> called from TMap::setRoomArea( int _areaID ) called from either
> TLuaInterpreter::setRoomArea() or from somewhere in T2DMap.cpp behaves
> if the room concerned has already been allocated to an area. I can't
> see where the room is removed from the TArea(*)->rooms for the *old*
> area (or its limits recalculated). I may be missing something of course
> but I'm suspicious!
>
>
> On 23/09/13 07:22, Heiko wrote:
> > No, I don't think so.
> >
> > Am 20.09.2013 16:24, schrieb Chris:
> >> Heiko,
> >>
> >> Do you have any uncommitted work to the mapper that would make this a
> waste
> >> of time to pursue at the moment?
> >>
> >>
> >> On Thu, Sep 19, 2013 at 5:45 PM, Vadim Peretokin <vperetokin@xxxxxxxxx
> >wrote:
> >>
> >>> Yeah, I am in agreement there - I wouldn't go down the path of all in
> one.
> >>> We could add it for conveniences sake - for example we have the all in
> one
> >>> function to creating miniconsoles, but we also have the option of
> doing it
> >>> step by step. However with Lua's ordered arguments (unless you're using
> >>> tables, which does not make for an efficient API) then tacking
> everything
> >>> to the end of a function becomes unwieldy.
> >>>
> >>> I've never used area 0 really. It's mostly annoying in the fact that it
> >>> shows up in the list of areas the map has and in the mapper widget as a
> >>> blank entry. I'd support hiding it from the API (partially - so we
> don't
> >>> see it, but can use it) and the user (not showing in the mapper
> widget) and
> >>> making use of it as the temporary void storage.
> >>>
> >>> --
> >>> You received this bug notification because you are subscribed to the
> bug
> >>> report.
> >>> https://bugs.launchpad.net/bugs/1226558
> >>>
> >>> Title:
> >>> getRoom in TArea causes seg fault on map creation
> >>>
> >>> Status in Mudlet the MUD client:
> >>> New
> >>>
> >>> Bug description:
> >>> Creating a new map with this code on the latest development branch
> >>> causes this backtrace:
> >>>
> >>> 0 TArea::fast_ausgaengeBestimmen TArea.cpp 168
> 0x5128bb
> >>> 1 TMap::setExit TMap.cpp 304 0x5281ca
> >>> 2 TLuaInterpreter::setExit TLuaInterpreter.cpp 6650
> >>> 0x492075
> >>> 3 ?? C:\mingw32\lib\lua51.dll 0x66d862e0
> >>> 4 ?? C:\mingw32\lib\lua51.dll 0x66d8ffa6
> >>> 5 ?? C:\mingw32\lib\lua51.dll 0x66d866e0
> >>> 6 ?? C:\mingw32\lib\lua51.dll 0x66d81590
> >>> 7 ?? C:\mingw32\lib\lua51.dll 0x66d85ad6
> >>> 8 ?? C:\mingw32\lib\lua51.dll 0x66d86843
> >>> 9 ?? C:\mingw32\lib\lua51.dll 0x66d82870
> >>> 10 TLuaInterpreter::compile TLuaInterpreter.cpp 9649
> >>> 0x49ce7a
> >>> 11 TScript::compileScript TScript.cpp 150 0x4b04d7
> >>> 12 TScript::setScript TScript.cpp 143 0x4b048e
> >>> 13 dlgTriggerEditor::saveScript dlgTriggerEditor.cpp 4282
> >>> 0x456ad9
> >>> 14 dlgTriggerEditor::slot_saveScriptAfterEdit
> >>> dlgTriggerEditor.cpp 4178 0x456799
> >>> 15 dlgTriggerEditor::slot_save_edit dlgTriggerEditor.cpp
> >>> 6932 0x46a642
> >>> 16 dlgTriggerEditor::qt_static_metacall
> moc_dlgTriggerEditor.cpp
> >>> 509 0x57ecd9
> >>> 17 QMetaObject::activate qobject.cpp 3479 0x4c94cd0
> >>> 18 QMetaObject::activate qobject.cpp 3354 0x4c94672
> >>> 19 QAction::triggered moc_qaction.cpp 356 0x11674669
> >>> 20 QAction::activate qaction.cpp 1175 0x11673c1e
> >>> ... <More>
> >>>
> >>>
> >>> code:
> >>>
> >>> -------------------------------------------------
> >>> -- Put your Lua functions here. --
> >>> -- --
> >>> -- Note that you can also use external Scripts --
> >>> -------------------------------------------------
> >>> function makeMap()
> >>> id = 0
> >>> for i=0,100 do
> >>> for j=0, 100 do
> >>> addRoom(id)
> >>> --setRoomArea(id,0) --uncomment this and remove below
> call
> >>> to avoid seg faults
> >>> setRoomName(id, tostring(id))
> >>> setRoomCoordinates(id, i, j, 0)
> >>> setExit(id-1,id,1)
> >>> setExit(id,id-1,2)
> >>> setRoomArea(id,0)
> >>> id = id+1
> >>> end
> >>> end
> >>> end
> >>>
> >>> function makeLabels()
> >>> id=1
> >>> for i=0,100 do
> >>> for j=0, 100 do
> >>> --display(id)
> >>> x,y,z = getRoomCoordinates(id)
> >>>
> createMapLabel(0,tostring(id),x,y,z,0,255,0,0,0,0)
> >>> id = id+1
> >>> end
> >>> end
> >>> end
> >>>
> >>> --makeMap()
> >>> --makeLabels()
> >>> centerview(1)
> >>>
> >>> uncomment makeMap and it crashes. It fails when id is 1 as well, so
> it
> >>> isn't because of the i-1 setExit bit. It's caused by mpRoomDB not
> >>> being initialized because there is no area created. Even post
> >>> creation, the room needs to be assigned to an area first before any
> >>> calls to mpRoomDB are called, else it will seg fault. It seems like
> we
> >>> need some 'void' area that has no name and is just an abyss for
> rooms
> >>> waiting to be allocated to avoid breaking scripts.
> >>>
> >>> To manage notifications about this bug go to:
> >>> https://bugs.launchpad.net/mudlet/+bug/1226558/+subscriptions
> >>>
> >
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https://bugs.launchpad.net/bugs/1226558
>
> Title:
> getRoom in TArea causes seg fault on map creation
>
> Status in Mudlet the MUD client:
> New
>
> Bug description:
> Creating a new map with this code on the latest development branch
> causes this backtrace:
>
> 0 TArea::fast_ausgaengeBestimmen TArea.cpp 168 0x5128bb
> 1 TMap::setExit TMap.cpp 304 0x5281ca
> 2 TLuaInterpreter::setExit TLuaInterpreter.cpp 6650
> 0x492075
> 3 ?? C:\mingw32\lib\lua51.dll 0x66d862e0
> 4 ?? C:\mingw32\lib\lua51.dll 0x66d8ffa6
> 5 ?? C:\mingw32\lib\lua51.dll 0x66d866e0
> 6 ?? C:\mingw32\lib\lua51.dll 0x66d81590
> 7 ?? C:\mingw32\lib\lua51.dll 0x66d85ad6
> 8 ?? C:\mingw32\lib\lua51.dll 0x66d86843
> 9 ?? C:\mingw32\lib\lua51.dll 0x66d82870
> 10 TLuaInterpreter::compile TLuaInterpreter.cpp 9649
> 0x49ce7a
> 11 TScript::compileScript TScript.cpp 150 0x4b04d7
> 12 TScript::setScript TScript.cpp 143 0x4b048e
> 13 dlgTriggerEditor::saveScript dlgTriggerEditor.cpp 4282
> 0x456ad9
> 14 dlgTriggerEditor::slot_saveScriptAfterEdit
> dlgTriggerEditor.cpp 4178 0x456799
> 15 dlgTriggerEditor::slot_save_edit dlgTriggerEditor.cpp
> 6932 0x46a642
> 16 dlgTriggerEditor::qt_static_metacall moc_dlgTriggerEditor.cpp
> 509 0x57ecd9
> 17 QMetaObject::activate qobject.cpp 3479 0x4c94cd0
> 18 QMetaObject::activate qobject.cpp 3354 0x4c94672
> 19 QAction::triggered moc_qaction.cpp 356 0x11674669
> 20 QAction::activate qaction.cpp 1175 0x11673c1e
> ... <More>
>
>
> code:
>
> -------------------------------------------------
> -- Put your Lua functions here. --
> -- --
> -- Note that you can also use external Scripts --
> -------------------------------------------------
> function makeMap()
> id = 0
> for i=0,100 do
> for j=0, 100 do
> addRoom(id)
> --setRoomArea(id,0) --uncomment this and remove below call
> to avoid seg faults
> setRoomName(id, tostring(id))
> setRoomCoordinates(id, i, j, 0)
> setExit(id-1,id,1)
> setExit(id,id-1,2)
> setRoomArea(id,0)
> id = id+1
> end
> end
> end
>
> function makeLabels()
> id=1
> for i=0,100 do
> for j=0, 100 do
> --display(id)
> x,y,z = getRoomCoordinates(id)
> createMapLabel(0,tostring(id),x,y,z,0,255,0,0,0,0)
> id = id+1
> end
> end
> end
>
> --makeMap()
> --makeLabels()
> centerview(1)
>
> uncomment makeMap and it crashes. It fails when id is 1 as well, so it
> isn't because of the i-1 setExit bit. It's caused by mpRoomDB not
> being initialized because there is no area created. Even post
> creation, the room needs to be assigned to an area first before any
> calls to mpRoomDB are called, else it will seg fault. It seems like we
> need some 'void' area that has no name and is just an abyss for rooms
> waiting to be allocated to avoid breaking scripts.
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/mudlet/+bug/1226558/+subscriptions
>
--
You received this bug notification because you are a member of Mudlet
Makers, which is subscribed to Mudlet.
https://bugs.launchpad.net/bugs/1226558
Title:
getRoom in TArea causes seg fault on map creation
Status in Mudlet the MUD client:
New
Bug description:
Creating a new map with this code on the latest development branch
causes this backtrace:
0 TArea::fast_ausgaengeBestimmen TArea.cpp 168 0x5128bb
1 TMap::setExit TMap.cpp 304 0x5281ca
2 TLuaInterpreter::setExit TLuaInterpreter.cpp 6650 0x492075
3 ?? C:\mingw32\lib\lua51.dll 0x66d862e0
4 ?? C:\mingw32\lib\lua51.dll 0x66d8ffa6
5 ?? C:\mingw32\lib\lua51.dll 0x66d866e0
6 ?? C:\mingw32\lib\lua51.dll 0x66d81590
7 ?? C:\mingw32\lib\lua51.dll 0x66d85ad6
8 ?? C:\mingw32\lib\lua51.dll 0x66d86843
9 ?? C:\mingw32\lib\lua51.dll 0x66d82870
10 TLuaInterpreter::compile TLuaInterpreter.cpp 9649 0x49ce7a
11 TScript::compileScript TScript.cpp 150 0x4b04d7
12 TScript::setScript TScript.cpp 143 0x4b048e
13 dlgTriggerEditor::saveScript dlgTriggerEditor.cpp 4282 0x456ad9
14 dlgTriggerEditor::slot_saveScriptAfterEdit dlgTriggerEditor.cpp 4178 0x456799
15 dlgTriggerEditor::slot_save_edit dlgTriggerEditor.cpp 6932 0x46a642
16 dlgTriggerEditor::qt_static_metacall moc_dlgTriggerEditor.cpp 509 0x57ecd9
17 QMetaObject::activate qobject.cpp 3479 0x4c94cd0
18 QMetaObject::activate qobject.cpp 3354 0x4c94672
19 QAction::triggered moc_qaction.cpp 356 0x11674669
20 QAction::activate qaction.cpp 1175 0x11673c1e
... <More>
code:
-------------------------------------------------
-- Put your Lua functions here. --
-- --
-- Note that you can also use external Scripts --
-------------------------------------------------
function makeMap()
id = 0
for i=0,100 do
for j=0, 100 do
addRoom(id)
--setRoomArea(id,0) --uncomment this and remove below call to avoid seg faults
setRoomName(id, tostring(id))
setRoomCoordinates(id, i, j, 0)
setExit(id-1,id,1)
setExit(id,id-1,2)
setRoomArea(id,0)
id = id+1
end
end
end
function makeLabels()
id=1
for i=0,100 do
for j=0, 100 do
--display(id)
x,y,z = getRoomCoordinates(id)
createMapLabel(0,tostring(id),x,y,z,0,255,0,0,0,0)
id = id+1
end
end
end
--makeMap()
--makeLabels()
centerview(1)
uncomment makeMap and it crashes. It fails when id is 1 as well, so it
isn't because of the i-1 setExit bit. It's caused by mpRoomDB not
being initialized because there is no area created. Even post
creation, the room needs to be assigned to an area first before any
calls to mpRoomDB are called, else it will seg fault. It seems like we
need some 'void' area that has no name and is just an abyss for rooms
waiting to be allocated to avoid breaking scripts.
To manage notifications about this bug go to:
https://bugs.launchpad.net/mudlet/+bug/1226558/+subscriptions
Follow ups
References
-
[Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Chris, 2013-09-17
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Vadim Peretokin, 2013-09-17
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Stephen Lyons, 2013-09-18
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Chris, 2013-09-18
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Vadim Peretokin, 2013-09-19
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Chris, 2013-09-19
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Vadim Peretokin, 2013-09-19
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Chris, 2013-09-20
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Heiko, 2013-09-23
-
Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation
From: Stephen Lyons, 2013-09-24