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Re: [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation

 

My area ID 0 is unused, wouldn't break anything here. Somehow, however,
"unlocking" the area caused a lot of crashes on Windows, and it was "fixed"
by re-locking it:
http://forums.achaea.com/discussion/comment/102118/#Comment_102118

Even though the area locking code simply calls lockRoom on every room from
getAreaRooms(0), which returns nil, so it would not have been doing
anything...

It's anectodal evidence, but area 0 caused quite a problem for a short bit.

References