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[Bug 1676946] Re: Crash when timer initiated from sysDisconnectEvent

 

This does make sense - are we talking about a multi-playing situation
where a profile can be closed but the application keeps running other
one(s).  There are a few instabilities in that area as the clean-up code
is a bit weak, but most users (who do not multi-play) are not going to
see this if my read of the situation is correct.

Nevertheless, thanks for reminding us that we need to look into this...

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https://bugs.launchpad.net/bugs/1676946

Title:
  Crash when timer initiated from sysDisconnectEvent

Status in Mudlet:
  New

Bug description:
  Sample code:

  function autoCrash()
    tempTimer(5,[[echo("This will crash 5 seconds after mudlet profile is closed")]])
  --  tempTimer(5,[[send("This will crash 5 seconds after mudlet profile is closed")]]) -- only when send output is set to 'on' in settings
  --  tempTimer(5,[[reconnect()]]) -- this will crash mudlet 5 seconds after profile is closed
  end
  registerAnonymousEventHandler("sysDisconnectionEvent","autoCrash")

  Explanation:

  Any output to the profile's window after it has been closed will crash
  mudlet. ANY output at all - Any function that will output anything,
  including reconnect(), echo() send() [send only when the 'show text
  sent to MUD'], etc.

  The only way this can happen is via the sysDisconnectEvent and a
  tempTimer or by enableTimer() on a timer that will output something.
  Otherwise, all timers (temp and permanent) are disabled at profile
  close.

  The culprit appears to be that sysDisconnectEvent is called, whether
  the profile is connected or disconnected, at the close of the profile.
  This is probably to terminate any open connections to the MUD.
  However, it is being called after all timers have been disabled. If
  you try this same tempTimer in an alias, then close the profile before
  it fires, you will have no crash.

  --Mudlet 3.0.0
  --Windows 10

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References