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Message #04889
[Bug 1468743] Re: Feature Request: Hideable rooms
Migrating issues to Github, please follow the new discussion here:
https://github.com/Mudlet/Mudlet/issues/783
This issue needs to be closed and there is no appropriate status, so
will set it to "Opinion" just for migration purposes.
** Bug watch added: github.com/Mudlet/Mudlet/issues #783
https://github.com/Mudlet/Mudlet/issues/783
** Changed in: mudlet
Status: New => Opinion
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https://bugs.launchpad.net/bugs/1468743
Title:
Feature Request: Hideable rooms
Status in Mudlet:
Opinion
Bug description:
The current Mudlet codebase (2.1 release, 3.0.0 previews) do not have
the ability to "hide" rooms like, say, the TinTin++ MUD Client. A
user had inquired about this facility.
http://forums.mudlet.org/viewtopic.php?f=13&t=4821
Whilst it would not be too hard to provide a boolean flag for a room in the TRoom class (or possibly from an implementation detail, there might be merit in doing so in the containing TArea - I have visions in the future of permitting a room to be in multiple Areas {it's coordinates then become an TArea property rather than a TRoom one}) - there might need to be a discussion about:
* whether a "hidden" room still has exits draw towards it, or if those need to be individually hidden as well
* under what situation the hide might need to be overridden and whether other aspects of the room need to be concealed
* as an open source project there is nothing to prevent code changes to "reveal" any hidden data that a MUD might wish to include in a pre-distributed map.
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References