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[Bug 1468743] [NEW] Feature Request: Hideable rooms

 

Public bug reported:

The current Mudlet codebase (2.1 release, 3.0.0 previews) do not have
the ability to "hide" rooms like, say, the TinTin++ MUD Client.  A user
had inquired about this facility.
http://forums.mudlet.org/viewtopic.php?f=13&t=4821

Whilst it would not be too hard to provide a boolean flag for a room in the TRoom class (or possibly from an implementation detail, there might be merit in doing so in the containing TArea - I have visions in the future of permitting a room to be in multiple Areas {it's coordinates then become an TArea property rather than a TRoom one}) - there might need to be a discussion about:
* whether a "hidden" room still has exits draw towards it, or if those need to be individually hidden as well
* under what situation the hide might need to be overridden and whether other aspects of the room need to be concealed
* as an open source project there is nothing to prevent code changes to "reveal" any hidden data that a MUD might wish to include in a pre-distributed map.

** Affects: mudlet
     Importance: Undecided
         Status: New

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https://bugs.launchpad.net/bugs/1468743

Title:
  Feature Request: Hideable rooms

Status in Mudlet the MUD client:
  New

Bug description:
  The current Mudlet codebase (2.1 release, 3.0.0 previews) do not have
  the ability to "hide" rooms like, say, the TinTin++ MUD Client.  A
  user had inquired about this facility.
  http://forums.mudlet.org/viewtopic.php?f=13&t=4821

  Whilst it would not be too hard to provide a boolean flag for a room in the TRoom class (or possibly from an implementation detail, there might be merit in doing so in the containing TArea - I have visions in the future of permitting a room to be in multiple Areas {it's coordinates then become an TArea property rather than a TRoom one}) - there might need to be a discussion about:
  * whether a "hidden" room still has exits draw towards it, or if those need to be individually hidden as well
  * under what situation the hide might need to be overridden and whether other aspects of the room need to be concealed
  * as an open source project there is nothing to prevent code changes to "reveal" any hidden data that a MUD might wish to include in a pre-distributed map.

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