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Re: [Bug 411423] Re: CPU 100%

 

We don't maintain MLT ourself. It is the job of the MLT team.
We are aware about a lot of issue with MLT and it is one of reasons why we
have developped our own librairy (Libopenshot). which will be
Multi-processor.

Take a look at this page who will explain you better than me what can
provide you this new librairy :
http://www.kickstarter.com/projects/421164014/openshot-video-editor-for-windows-mac-and-linuxand
on our official blog
(http://www.openshotvideo.com/).  And why not to help us to reach this
purpose.

2013/3/18 logictheo <flosslibreculture@xxxxxxx>

> MLT is the library that uses 100% cpu, right? OpenShot is based on MLT so
> bad luck I guess. Are you also at the same time developing and maintaining
> the MLT library? http://sourceforge.net/projects/mlt/
> If yes that would be too much work on such a small development team, would
> it not?
>
> If you think this is FUD then know that I sourced these half-baked
> thoughts from http://cweiske.de/tagebuch/avoid-openshot.htm
> "that most of the problems I experienced are not OpenShot's fault but that
> of MLT, the video library that is currently used."
>
> As of 2013 18 March, using OpenShot 1.4.3, I still notice this 100% cpu
> problem because when a program uses my cpu constantly I get finger
> burns, and I cancel video conversion since I'm afraid my laptop will
> burn and be destroyed. Sometimes fear cloud the reason.
>
> --
> You received this bug notification because you are a member of OpenShot
> Bugs, which is subscribed to OpenShot Video Editor.
> https://bugs.launchpad.net/bugs/411423
>
> Title:
>   CPU 100%
>
> Status in OpenShot Video Editor:
>   Invalid
>
> Bug description:
>   This bug derives from Question 78804 CPU 100% from upromis
>
>   it is possibly connected with Bug 403154
>
>   Bug is that processor runs at 100% all the time, or if multi-processor
>   then one is at almost 100% and another is also being used by Openshot
>   at same time so a 3 processor system can have 60% of total processor
>   time used by OpenShot.
>
>   What I have now found is this:
>
>   The 100% processor time can be switched off by opening the "Export"
>   dialogue, and then either exporting a file, or even just by cancelling
>   the export before doing anything. This sends a signal to stop whatever
>   process is looping.
>
>   Whatever function is being called to stop the looping when the export
>   dialogue is closed, needs to be added to the initialisation when
>   opening OpenShot, and when opening a project, and whenever any
>   activity happens regarding playing of clips.
>
>   If I simulate this by opening and closing the export dialogue at all
>   these times, OpenShot works much more smoothly, and so far without
>   problems.
>
>   I am not yet familiar enough with the code base to find it in the code
>   yet.
>
>   Helen McCall
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/openshot/+bug/411423/+subscriptions
>
> --
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-- 
Olivier
Cenwen un elfe sur la banquise/ an elve on the ice
Mon blog perso  sur le multimédia, Ubuntu, Linux et OpenShot :
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Le forum d'Openshot où vous me trouverez : http://openshotusers.com/
http://openshotusers.com/forum/index.php
Nothing is lost until the last second.
The family motto : When we want, we can.
Astuces, Actualités, Logiciels, bref sur tout ce que je ne fais d'articles
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