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[Bug 1263904] [NEW] Animated Rotate Effect values are incorrect

 

Public bug reported:

Architecture (64 bits or 32 bits) : 64bit
Operating System & version: Ubuntu 12.04
Installation Method : ppa openshot_developers
Version of Openshot installed : v1.4.3
BZR Revision used (if any) : unknown
MLT/melt version: unknown
FFmpeg (i.e.libavcodec) version :  v0.8.1
FFmpeg installation : v0.8.5


Problem:
When trying to have an animated rotate effect, it is nearly impossible to get an exact 180, 360, or 720 degree rotation.


What is expected:
To set 360 as the value for animated rotate and have the video result in a 360 degree animated rotation.


What happens:
A small input of 1 in animated rotate results in nearly ~200 degrees rotation. This behavior is inconsistent with the "fixed rotate" values. An input of 1 in "fixed rotate" equals 1 degree of rotation.


For the long term, it may be better to change both, and have a value of 1.0 equal to 360degrees. This would allow a person to rotate their video many times without having to do mental mathematics. For example, easier to input 8.0, than think: 360 degrees multiplied by 8 rotations.

** Affects: openshot
     Importance: Undecided
         Status: New


** Tags: consistency rotating rotation

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https://bugs.launchpad.net/bugs/1263904

Title:
  Animated Rotate Effect values are incorrect

Status in OpenShot Video Editor:
  New

Bug description:
  Architecture (64 bits or 32 bits) : 64bit
  Operating System & version: Ubuntu 12.04
  Installation Method : ppa openshot_developers
  Version of Openshot installed : v1.4.3
  BZR Revision used (if any) : unknown
  MLT/melt version: unknown
  FFmpeg (i.e.libavcodec) version :  v0.8.1
  FFmpeg installation : v0.8.5

  
  Problem:
  When trying to have an animated rotate effect, it is nearly impossible to get an exact 180, 360, or 720 degree rotation.

  
  What is expected:
  To set 360 as the value for animated rotate and have the video result in a 360 degree animated rotation.

  
  What happens:
  A small input of 1 in animated rotate results in nearly ~200 degrees rotation. This behavior is inconsistent with the "fixed rotate" values. An input of 1 in "fixed rotate" equals 1 degree of rotation.

  
  For the long term, it may be better to change both, and have a value of 1.0 equal to 360degrees. This would allow a person to rotate their video many times without having to do mental mathematics. For example, easier to input 8.0, than think: 360 degrees multiplied by 8 rotations.

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