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[Branch ~openshot.code/openshot/openshot-docs-translations] Rev 423: Launchpad automatic translations update.

 

------------------------------------------------------------
revno: 423
committer: Launchpad Translations on behalf of openshot.code
branch nick: openshot
timestamp: Sat 2022-12-17 04:35:24 +0000
message:
  Launchpad automatic translations update.
modified:
  en-us/openshot/af.po


--
lp:~openshot.code/openshot/openshot-docs-translations
https://code.launchpad.net/~openshot.code/openshot/openshot-docs-translations

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=== modified file 'en-us/openshot/af.po'
--- en-us/openshot/af.po	2022-12-09 04:35:37 +0000
+++ en-us/openshot/af.po	2022-12-17 04:35:24 +0000
@@ -8,14 +8,14 @@
 "Project-Id-Version: openshot\n"
 "Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
 "POT-Creation-Date: 2012-09-29 14:38-0500\n"
-"PO-Revision-Date: 2022-12-08 17:38+0000\n"
+"PO-Revision-Date: 2022-12-16 14:02+0000\n"
 "Last-Translator: Bernard Stafford <Unknown>\n"
 "Language-Team: Afrikaans <af@xxxxxx>\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Launchpad-Export-Date: 2022-12-09 04:35+0000\n"
-"X-Generator: Launchpad (build 41e7553f8097ce3a683f90e835708cbe7bf0006c)\n"
+"X-Launchpad-Export-Date: 2022-12-17 04:35+0000\n"
+"X-Generator: Launchpad (build 31c78762a8046acf7ab47372e5d588ebb3759d2e)\n"
 
 #. When image changes, this message will be marked fuzzy or untranslated for you.
 #. It doesn't matter what you translate it to: it's not used at all.
@@ -4054,10 +4054,12 @@
 #: openshot.xml:2102(para)
 msgid "This area will contain settings for the selected clip (if any)."
 msgstr ""
+"Hierdie gebied sal instellings vir die geselekteerde clip bevat (indien "
+"enige)."
 
 #: openshot.xml:2106(title)
 msgid "Key Frames"
-msgstr ""
+msgstr "Sleutel Rame"
 
 #: openshot.xml:2107(para)
 msgid ""
@@ -4066,10 +4068,14 @@
 "position, and transparency.  There are two ways to set key-frames in "
 "OpenShot, manually or with a preset.  "
 msgstr ""
+"OpenShot kan gebruik <emphasis>Sleutel Rame</emphasis> om 'n clip te "
+"animeer.  'n Sleutelraam is 'n tydstip wat baie instellings bevat, soos "
+"grootte, posisie en deursigtigheid.  Daar is twee maniere om sleutelrame in "
+"te stel OpenShot, handmatig of met 'n voorafinstelling.  "
 
 #: openshot.xml:2107(title)
 msgid "Preset Animation"
-msgstr ""
+msgstr "Voorafbepaalde Animasie"
 
 #: openshot.xml:2108(para)
 msgid ""
@@ -4078,10 +4084,14 @@
 "to a clip, right-click on a clip, and choose "
 "<guimenuitem>Animate</guimenuitem>."
 msgstr ""
+"Baie voorafbepaalde animasies is beskikbaar, soos om 'n clip van onder na bo "
+"van die skerm te skuif of stadig op 'n clip op te zoem.  Om 'n "
+"voorafbepaalde animasie by 'n clip te voeg, regsklik op 'n clip en kies "
+"<guimenuitem>Animeer</guimenuitem>."
 
 #: openshot.xml:2116(title)
 msgid "Preset Layout"
-msgstr ""
+msgstr "Vooraf ingestelde Uitleg"
 
 #: openshot.xml:2117(para)
 msgid ""
@@ -4090,10 +4100,14 @@
 "to a clip, right-click on a clip, and choose "
 "<guimenuitem>Layout</guimenuitem>."
 msgstr ""
+"Baie vooraf ingestelde uitlegte is beskikbaar, soos om die grootte van 'n "
+"clip te verander en dit teen die hoek van die skerm te plaas of 'n clip te "
+"sentreer.  Om 'n voorafbepaalde uitleg by 'n clip te voeg, regskliek op 'n "
+"clip en kies <guimenuitem>Uitleg</guimenuitem>."
 
 #: openshot.xml:2125(title)
 msgid "Manually"
-msgstr ""
+msgstr "Handmatig"
 
 #: openshot.xml:2126(para)
 msgid ""
@@ -4102,6 +4116,10 @@
 "tab</guibutton>, and choose which key frame you want to edit from the "
 "dropdown."
 msgstr ""
+"Om sleutelrame handmatig te skep, regskliek op 'n clip en kies "
+"<guimenuitem>Eiendomme</guimenuitem>.  Skakel oor na die <guibutton>Uitleg "
+"oortjie</guibutton>, en kies watter sleutelraam jy wil wysig uit die "
+"aftreklys."
 
 #: openshot.xml:2135(para)
 msgid ""
@@ -4111,6 +4129,11 @@
 " The following properties are effected by key-frames:  <emphasis>Height, "
 "Wight, X, Y, and Alpha</emphasis>."
 msgstr ""
+"Elke clip het 2 sleutelrame, die begin van 'n clip en die einde van 'n clip. "
+" As daar enige verskille tussen die begin en eindsleutelrame is, OpenShot "
+"sal die verskil op elke raam interpoleer en sodoende die clip animeer.  Die "
+"volgende eienskappe word deur sleutelrame bewerkstellig:  <emphasis>Hoogte, "
+"Gewig, X, Y en Alfa</emphasis>."
 
 #: openshot.xml:2136(para) openshot.xml:2162(para)
 msgid "For example, consider these key frames:"