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Message #00347
Re: Static Timeline
Great! I'll see about merging these changes with all my current code.
By the way, I think I'll be done with the "effects" code sometime this
evening, and hopefully I'll be able to commit and publish a new version of
OpenShot tonight. If possible, I'll merge the static timeline into my code
before I publish.
Thanks!
-Jonathan
On Sun, Sep 27, 2009 at 2:26 PM, Andy Finch
<we.rocked.in79@xxxxxxxxxxxxxx>wrote:
> Hi Jonathan,
>
> I haven't made any more changes beyond what is already in the branch on
> Launchpad. I've tested it some more and can't see any problems. The
> razor/marker/trim tools all work OK, the scrolling seems to be OK,
> adding/removing tracks doesn't cause any problems with the drawing of the
> canvas. So I reckon it is Ok to merge now.
>
> Cheers,
> Andy.
>
> 2009/9/24 Jonathan Thomas <jonathan.oomph@xxxxxxxxx>
>
> Nice! Just let me know when it's ready to be merged.
>>
>> -Jonathan
>>
>>
>>
>> On Wed, Sep 23, 2009 at 3:52 PM, Andy Finch <
>> we.rocked.in79@xxxxxxxxxxxxxx> wrote:
>>
>>> Hi Jonathan,
>>>
>>> I've added in your changes and restored those missing Icons and pushed
>>> the changes up to Launchpad. It's looking good!
>>>
>>> Andy.
>>>
>>> 2009/9/23 Andy Finch <we.rocked.in79@xxxxxxxxxxxxxx>
>>>
>>> Thanks Jonathan - I was treating this as a bit of an experimental branch,
>>>> so I'll apply all your changes and try and get it tidied up so it is easier
>>>> to merge/patch from.
>>>>
>>>> I think I lost the icons on the main.glade file - everytime I change
>>>> something the icons disappear.
>>>>
>>>> Cheers,
>>>> Andy.
>>>>
>>>> 2009/9/23 Jonathan Thomas <jonathan.oomph@xxxxxxxxx>
>>>>
>>>> Andy,
>>>>> Just to be clear, the .patch contains more than just changes to the
>>>>> glade file. There are a few changes to MainGTK.py in there also.
>>>>>
>>>>> Thanks,
>>>>> -Jonathan
>>>>>
>>>>>
>>>>> On Wed, Sep 23, 2009 at 12:14 AM, Jonathan Thomas <
>>>>> jonathan.oomph@xxxxxxxxx> wrote:
>>>>>
>>>>>> Andy, this looks like a great start. This is a tricky feature to add,
>>>>>> as you've discovered. Lots of moving parts to keep in sync. I downloaded
>>>>>> the branch tonight and did a bit of work on the .glade file, and fixed a few
>>>>>> scrollbar issues. Please take a look at this .patch. (I'm also attaching
>>>>>> the .glade file, in case the patch is no good).
>>>>>>
>>>>>> I did the following things:
>>>>>> 1) Replaced the gtkTable in the glade file with some vertical and
>>>>>> horizontal splitters (much more control over how they fill the screen). No
>>>>>> more spacing issues.
>>>>>> 2) Fixed a bug in the scrollbar_scroll methods
>>>>>> 3) Made it where both the left and right canvases scroll the tracks
>>>>>> with the scroll wheel (no matter which canvas you are over with the mouse)
>>>>>> 4) Removed an import to preferences on MainGTK.py (couldn't find the
>>>>>> file)
>>>>>>
>>>>>> Remaining issues:
>>>>>> 1) There were many warnings about missing stock icons from some of the
>>>>>> context menus. I'm not sure if I blew them away, or you did. But you might
>>>>>> want to just overwrite those parts of the .glade file with the correct XML
>>>>>> from our trunk. =)
>>>>>>
>>>>>> Note: This patch will only work on Andy's branch.
>>>>>>
>>>>>> Thanks,
>>>>>> -Jonathan
>>>>>>
>>>>>> On Tue, Sep 22, 2009 at 2:59 PM, Andy Finch <
>>>>>> we.rocked.in79@xxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> I've been working on making the timeline ruler static, so it doesn't
>>>>>>> scroll up & down with the tracks. I think I've ironed out the last issue, so
>>>>>>> was wondering if anyone gets any spare time if they could grab a copy of
>>>>>>> this branch and try it out - it's quite a major change so I'd want another
>>>>>>> set of eyes to look at it before we decide to commit it.
>>>>>>>
>>>>>>> The only issue I can see is when you maximise the application, the
>>>>>>> gap between the ruler and the first track grows quite a bit.
>>>>>>>
>>>>>>> To get the branch:
>>>>>>>
>>>>>>> bzr branch lp:~fincha/openshot/static-timeline
>>>>>>>
>>>>>>> Cheers,
>>>>>>> Andy.
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> Post to : openshot.developers@xxxxxxxxxxxxxxxxxxx
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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