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Re: 3D Effects in OpenShot!

 

Agreed, that would be an amazing feature to have (do any other editors have
this?). But like Olivier, I haven't got any Blender experience, so you may
be on your own with this one Jonathan :-)

Andy.

On 19 May 2010 18:53, Olivier Girard <eolinwen@xxxxxxxxx> wrote:

> Hi Jonathan
>
> Personally, i don't know/use Blender but when i see that, and if i imagine
> to use it in Openshot with easy way, i can just said : Whaooo.
> But it is a great and long feature to develop. And it is not in
> ................the survey ( perhaps in the categories Video Effects!!).
> And with this effects, We dive in the professional effects (Fx). there is a
> post (enormous) on the forum of a professional videaste who ask a lot of
> thing in the section features requests and it is here :
> http://openshotusers.com/forum/viewtopic.php?f=27&t=386.
> It will be very complementary with the title editor.
>
> Cheers.
>
> 2010/5/19 Jonathan Thomas <jonathan.oomph@xxxxxxxxx>
>
>> Hi everyone!  I wanted to share another idea with you.  What it...
>> OpenShot had the power of Blender, but the super easy interface of
>> OpenShot?  Okay, let me explain:
>>
>> I have been doing some experimentation with integrating Blender with
>> OpenShot, and it looks very doable.  Here's how it would work.
>>
>> *Step 1)* We would create .blend files for different types of effects
>> (animated text, particle emitters, smoke, fire, etc...)
>> *Step 2) *Each .blend file would have an associated .py script (that
>> would use the Python bindings of Blender to tweak some of the settings). For
>> example, on an animated text .blend file, the .py script might change the
>> text, set the color, set the export folder, and the size of the blender
>> export.
>> *Step 3) *OpenShot would let the user choose an effect (i.e. a .blend
>> file), and set a few simple properties (that are defined in that .blend
>> file)... for example, the text, color, etc...
>> *Step 4) *OpenShot would then run Blender in "background mode".  And show
>> a progress bar of the render progress.  Blender would simply render as an
>> image sequence in some folder.
>> *Step 5) *Once the image sequence is rendered from Blender, a new clip
>> would appear in the "Project Files" tree for that image sequence. For
>> example, if it was an animated text .blend file, it would add the final
>> image sequence to OpenShot (with a transparent background).  Then users
>> could drop it on the timeline like any regular clip.
>>
>> There you go... Blender power, with the easy interface of OpenShot!  It
>> sure does sound cool to me.  What does everyone else think about it?
>>
>> Here is an example of what would be possible:
>> http://www.youtube.com/watch?v=pJ-gqo8SlWs
>>
>> Thanks!
>> -Jonathan
>>
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>>
>
>
> --
> Olivier
> Cenwen un elfe sur la banquise/ an elve on the ice
> Mon blog perso  sur le multimédia, Ubuntu, Linux et OpenShot :
> http://linuxevolution.wordpress.com/
> Le forum d'Openshot où vous me trouverez : http://openshotusers.com/
> http://openshotusers.com/forum/index.php
>
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>
>

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