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[Bug 475073] Re: Rotating resources - Locale messes up X and Y

 

HI Jonathan,
i confirm that :
*for the Axe X,Y,Z that  works.
*for the others parameters, nothing works. I have try to rotate a clip taken with my Nexus (so in a format NTSC 30 i/s) and i have just play with nothing visual results. After, i have try to calculate it for a rotation of 90° (the main utilisation) and i have matched my degrees by frame for my clip who have a length of 24.3243s exactly. 
After i have put my equation who is :
degree_by_frame =  90° (what i want to rotate)/(30 (my fps)*24.3243(the length of my file taken in the clip Properties tab length))
I obtain 0.123333457 like result that i put in Variable X (for Y it is the same)  I preview and nothing is happen.
So either that don't work either i do something wrong (i doubt a bit). How do you do for use this effect  ?
NB: That's just taken only two digits after the decimal => is it a risk of problem i.e. white frame or something else if all is not rotate ? 
Thanks

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Rotating resources - Locale messes up X and Y
https://bugs.launchpad.net/bugs/475073
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Status in OpenShot Video Editor: Fix Committed

Bug description:
Hi there:

I have been playing with the rotation for a while but I don't understand why when I rotate a resource over the Y axis (no mather if it is a video or an image), the image moves to the top bottom of the screen. Also if I try to leave all the fields with zeros at rotation effect, still the video refuses to show up (seems to be at the top bottom too). The only way of leave things as the begining is removing the effect.

Am I doing something wrong?, because I see the demo video and it seems that this feature is working properly.





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