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Re: Packaging Update

 

Hi all

@Foster
I've been able to compile libopenshot-audio without any problems after
removing manually libopenshot-audio that I've compiled myself previously.
but, as you know already, still the same error with graphic magic.

@Jonathan
Here the complete output from a compilation on Marjaro (an Arch derivated)
Using Aur packages done by Foster.



2014-06-24 0:13 GMT+02:00 Jonathan Thomas <jonathan.oomph@xxxxxxxxx>:

> Hi Foster,
> I hope all is well with you. I really need to move forward with some of
> these packages, and I would love to get a copy of what you've worked on
> already. If possible, can you send me what you have so far, and I'll be
> happy to reconcile the differences and get it checked in. That would be a
> good starting point for me. Even if all the packages are broken, it would
> be a good starting point.
>
> Thanks again!
> -Jonathan
>
>
> On Fri, Jun 20, 2014 at 10:39 AM, Jonathan Thomas <
> jonathan.oomph@xxxxxxxxx> wrote:
>
>> Hi Foster,
>> Thanks for the update! I have already built the initial cx_Freeze script
>> (freeze.py in openshot_qt), and am testing it now. Works pretty good for
>> the most part. I have also obtained a free, open-source license to bitrock
>> InstallerBuilder, which I'm playing around with. It might be useful for
>> Windows or Mac, but probably not so much for Linux (since we really need to
>> have source packages on Linux).
>>
>> Anyway, I would love to help you fix these linking issues, so let's get
>> all these packages committed into the Bzr packaging branch
>> <https://code.launchpad.net/~openshot.packagers/libopenshot/packaging>,
>> so others can start to work on them along side you (including me).
>>
>> Or, if you don't have time to figure out Bzr, feel free to send me a tar
>> file with all your packages, and I can sort through them and organize them
>> into the packaging branch. Either way, I'm happy to help
>>
>> Thanks again!
>> -Jonathan
>>
>>
>> On Thu, Jun 19, 2014 at 10:07 PM, Foster McLane <fkmclane@xxxxxxxxx>
>> wrote:
>>
>>> I got a little bogged down about why libopenshot seems entirely unable
>>> to link properly on either Gentoo or Arch Linux. Both compile everything
>>> fine but both have two separate (and very strange) problems. Gentoo is
>>> throwing a problem that seems to be associated with using a static library
>>> in a dynamic one, but Arch is simply refusing to link demo_player with
>>> Magick++ even though libopenshot.so links fine with it and they use the
>>> same libraries in CMake. I had done the Debian stuff but I noticed you have
>>> a python-openshot package also in the source which I thought I might add
>>> instead of installing the Python library by default. How are the Fedora and
>>> Mac guys coming? The Mac person should basically just have to compile
>>> libopenshot{-audio} and run cxfreeze in the openshot directory (as I will
>>> be doing with Windows soon) and specify an icon file.
>>>
>>>
>>> On Tue, Jun 17, 2014 at 4:42 PM, Jonathan Thomas <
>>> jonathan.oomph@xxxxxxxxx> wrote:
>>>
>>>> Also, if you no longer have time to help out, that is fine also... just
>>>> let me know. I don't want OpenShot to stress you out any. =) Thanks again!
>>>> -Jonathan
>>>>
>>>>
>>>> On Tue, Jun 17, 2014 at 3:22 PM, Jonathan Thomas <
>>>> jonathan.oomph@xxxxxxxxx> wrote:
>>>>
>>>>> Hi Foster,
>>>>> Just checking to see if got my last email about the new packaging
>>>>> branch on LaunchPad? I would love to jump in and help you out, but we need
>>>>> to commit your changes first. Please let me know if you need any assistance
>>>>> committing your changes into this new repository, and I will be happy to
>>>>> help out.
>>>>>
>>>>> Thanks!
>>>>> -Jonathan
>>>>>
>>>>
>>>>
>>>
>>
>
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Olivier
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Attachment: erreurlibopenshot2.odt
Description: application/vnd.oasis.opendocument.text


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