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Message #08938
[Question #188721]: This script doesn't work dofus game help!
New question #188721 on Sikuli:
https://answers.launchpad.net/sikuli/+question/188721
iron = Pattern("1330030896672.png").similar(0.74)
iron2 = Pattern("1329980545422.png").similar(0.89)
copper = Pattern("nA.png").similar(0.91)
copper2 = Pattern("1329980670115.png").similar(0.89)
bronze = Pattern("1330030708790.png").similar(0.90)
bronze2 = Pattern("1330030666167.png").similar(0.95)
gamezone = Region(0,19,1280,750)
myself = ""L.png""
waittime = 10
mineiron = True
minecopper = True
minebronze = True
minetin = True
global lastroom
global currentroom
global noore
def mine9_m23)():
global lastroom
global currentroom
global noore
if gamezone.exists(Pattern("Q.png").similar(0.87), 0):
currentroom = 1
gamezone.click("1330056004176-1.png", 0)
lastroom = 1
wait (2)
if gamezone.exists(Pattern("1330057093507.png").similar(0.88), 0):
currentroom = 2
if lastroom == 1:
gamezone.click(Pattern("1330056261522.png").similar(0.83), 0)
lastroom = 2
wait (2)
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("Fr.png").similar(0.83), 0):
currentroom = 3
if lastroom == 2:
gamezone.click("1330056367548.png", 0)
lastroom = 3
wait (2)
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("1330057294326.png").similar(0.87), 0):
currentroom = 4
if lastroom == 3:
gamezone.click("1330056435973.png", 0)
lastroom = 4
wait (2)
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("Fr.png").similar(0.83), 0):
currentroom = 5
if lastroom == 4:
gamezone.click("1330056367548.png", 0)
lastroom = 5
wait (2)
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("1330057093507.png").similar(0.88), 0):
currentroom = 6
if lastroom == 5:
gamezone.click(Pattern("1330056261522.png").similar(0.83), 0)
lastroom = 6
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("Q.png").similar(0.87), 0):
currentroom = 1
if lastroom == 6:
gamezone.click("1330056004176-1.png", 0)
def fightover():
if gamezone.exists(Pattern("Close-2.png").similar(0.86), 0):
gamezone.click(Pattern("Close-2.png").similar(0.86), 0)
wait(2)
else:
pass
def fight(): #Fight module
while gamezone.exists(Pattern("1330033988160.png").similar(0.76), 0):
if gamezone.exists("IIFr.png", 0):
if gamezone.exists(Pattern("1330034086473.png").similar(0.78), 0):
gamezone.click(Pattern("1330034086473.png").similar(0.78), 0)
gamezone.click("IIFr.png", 0)
wait(1)
else:
if gamezone.exists(myself, 0):
type(skill1) #hotkey for skill to kill resource protector.
gamezone.hover(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20)) #Hover over the protector so we can see if it possible target it.
if gamezone.exists(Pattern("1326907907791.png").similar(0.67), 0): # if we see this image while hoverin target that mean we cant target.:
type(skill2) #now lets try another skill with longer range or skill that doesnt need line of sight.
gamezone.hover(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20)) # hover over protector again and lets see if we can target it.
if gamezone.exists(Pattern("1326907907791.png").similar(0.67), 0): #Still not range or vision to target.
type(skill3)
if gamezone.exists("1330034753277.png", 0): #(resim degisti)
gamezone.click("1330034753277.png", 0) #(resim degisti)
wait(0.5)
gamezone.click("1330034845030.png", 0) #lets skip turn and wait protector come closer. (resim degisti)
else:
pass
else:
if gamezone.exists(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 0):
gamezone.click(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 0) #click ptotector with skill in hotkey 1
wait(1)
fightover()
wait(2)
pass
else: #if we have vison and not seeing that not allowed image we gona do targeting.
if gamezone.exists(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 0):
gamezone.click(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 0) #click ptotector with skill in hotkey 3
wait(1)
fightover()
wait(1)
pass
#(bunun altindaki bikac satir silindi)
def levelup():
if gamezone.exists(Pattern("1326218415060-1.png").similar(0.84), 0): #Level up
gamezone.click(Pattern("1326218415060-2.png").similar(0.84), 0) #Close level up window
else:
pass
def letsmine(): #Mining module
global noore
if mineiron == True:
if gamezone.exists(iron):
noore = 0
gamezone. click(iron, 0)
wait(waittime)
levelup()
if mineiron == True:
if gamezone.exists(iron2):
noore = 0
gamezone.click(iron2, 0)
wait(waittime)
levelup()
#COPPER
if minecopper == True:
if gamezone.exists(copper):
noore = 0
gamezone.click(copper, 0)
wait(waittime)
levelup()
if minecopper == True:
if gamezone.exists(copper2):
noore = 0
gamezone.click(copper2, 0)
levelup()
wait(waittime)
#BRONZE
if minebronze == True:
if gamezone.exists(bronze):
noore = 0
gamezone.click(bronze, 0)
wait(waittime)
levelup()
if minebronze == True:
if gamezone.exists(bronze2):
noore = 0
gamezone.click(bronze2, 0)
wait(waittime)
levelup()
else:
noore = 1
pass
while gamezone.exists("1330043783741.png",0): #while this image on screen it keep looping this.(resim degisti/ne oldugunu bilmiyorum?)
letsmine() #Start mining module
fight() #run fight module
if gamezone.exists(Pattern("Close-2.png").similar(0.86), 0):
fightover()
else:
if noore == 1:
mine9_m23()
pass
------------------------------------------------------------------
This is a game script kind of mining bot, when i press ready it doesn't work and at the bottom i typed the errors
[error] Stopped
[error] Error message: IndentationError: ('unindent does not match any outer indentation level', ('C:\\Users\\Sansar\\AppData\\Local\\Temp\\sikuli-tmp6068196268132607402.py', 84, 3, ' gamezone.click("1330056004176-1.png", 0)\n'))
---------------------------------------------------------------------
basicly what i am trying to do is; First of all, this is a java game and there are specific picture colors.
it should collect iron, copper, bronze etc. in each room then when there is no mine picture on wall it should jump to anothermap
then again should collect iron,copper,bronze etc. then jump other map
again...
then jump next
again
then go back to the last room
then go back last room
when i come back first room i need to repeat the actions over again...
sometimes when u collect mines monsters attack
or you levelup
to avoid error there are extra scripts inside
please help me to fix this
1280 x 800 pixel screen
-----------------------------------------------------------------------------
the original one was this, but i couldn't try i have no idea if the original works or not, when i tried to run it in random map it didn't, and i am not allow to go to the same map... :D
-------------------------
#Ore images
iron = Pattern("1328354492386.png").similar(0.85)
iron2 = Pattern("1328354540035.png").similar(0.92)
copper = Pattern("1326996379899.png").similar(0.92)
copper2 = Pattern("1327504102432.png").similar(0.91)
bronze = Pattern("1327598128947.png").similar(0.86)
bronze2 = Pattern("1327598613957.png").similar(0.88)
cobalt = Pattern("Wa.png").similar(0.84)
cobalt2 =Pattern("1326736544373.png").similar(0.90)
manganese = Pattern("1328354406260.png").similar(0.92)
manganese2 = Pattern("1328354337114.png").similar(0.92)
tin =Pattern("1326650739979.png").similar(0.76)
tin2 =Pattern("1326735605254.png").similar(0.72)
silver = Pattern("1326735806117.png").similar(0.76)
silver2 =Pattern("1326735806117.png").similar(0.74)
bauxite = Pattern("nl.png").similar(0.76)
bauxite2 =Pattern("1326736319688.png").similar(0.68)
gold = Pattern("1326735129778.png").similar(0.72)
gold2 =Pattern("1326735902198.png").similar(0.69)
#REGIONS: These help script work faster.
gamezone = Region(319,23,1277,854)
ui = Region(849,898,750,142)
tooltipui = Region(313,448,83,130)
okbutton = Region(887,571,141,43)
closebutton = Region(837,737,241,42)
coordinate = Region(329,60,87,22)
#SETUP
myself = Pattern("mlI.png").similar(0.56) #Image of yourself from target user interface. Take picture when it your turn and let that orange bar fill little bit.
waittime = 10 #this set time between mining
skill1 = "3" #Choose skill 1 to kill protector. (Hotkey)
skill2 = "1" #Choose skill 2 to kill protector. (Hotkey)
skill3 = "7" #This one it will target on ground i use living chest. (Hotkey)
damageGear = "v" #hotkey for damage gear. If you arent carrying another gear with use same hotkey on both.
miningGear = "b" #hotkey for mining gear. If you arent carrying another gear with use same hotkey on both.
#Also check line 519 to select right mine. Current i have only make room changer to two mines. More coming later or you can make own ones.
#Select minable ores True= mine False= dont mine
mineiron = True #IRON require level 1
minecopper = True #COPPER requires level 10
minebronze = True #BRONZE requires level 20
minecobalt = True #COBALT requires level 30
minemanganese = True #MANGANESE requires level 40
minetin = True #TIN requires level 50
minesilver = False #SILVER requires level 60
minebauxite = False #BAUXITE requires level 70
minegold = False #GOLD requires level 80
#VARIABLES
global lastroom #Variable using moving to right room. Dont edit
global currentroom #Variable using moving to right room. Dont edit
global noore #Variable using moving to right room. Dont edit
def mine5_19(): #Room swap module
global lastroom
global currentroom
global noore
if gamezone.exists(Pattern("YlllIALx.png").similar(0.87).targetOffset(491,-217), 0):
currentroom = 1
gamezone.click(Pattern("YlllIALx.png").similar(0.87).targetOffset(491,-217), 0)
lastroom = 1
if gamezone.exists(Pattern("LL2FkT.png").similar(0.85).targetOffset(58,194), 0):
currentroom = 2
if lastroom == 1:
gamezone.click(Pattern("LL2FkT.png").similar(0.85).targetOffset(58,194), 0)
lastroom = 2
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("RT1.png").similar(0.90).targetOffset(-225,239), 0):
currentroom = 3
if lastroom == 2:
gamezone.click(Pattern("RT1.png").similar(0.90).targetOffset(-225,239), 0)
lastroom = 3
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("YLLJl4IOknAk.png").similar(0.92).targetOffset(19,171), 0):
currentroom = 4
if lastroom == 3:
gamezone.click(Pattern("YLLJl4IOknAk.png").similar(0.92).targetOffset(19,171), 0)
lastroom = 4
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("RT1.png").similar(0.90).targetOffset(417,151), 0):
currentroom = 5
if lastroom == 4:
gamezone.click(Pattern("RT1.png").similar(0.90).targetOffset(417,151), 0)
lastroom = 5
wait (2)
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("1327506293863.png").similar(0.93).targetOffset(274,-80), 0):
currentroom = 6
if lastroom == 5:
gamezone.click(Pattern("1327506293863.png").similar(0.93).targetOffset(274,-80), 0)
lastroom = 6
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("s4Iil1ijQ.png").similar(0.89).targetOffset(16,139), 0):
currentroom = 7
if lastroom == 6:
gamezone.click(Pattern("s4Iil1ijQ.png").similar(0.89).targetOffset(16,139), 0)
lastroom = 7
wait (2)
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("2L1.png").similar(0.89).targetOffset(-203,-9), 0):
currentroom = 8
if lastroom == 7:
gamezone.click(Pattern("2L1.png").similar(0.89).targetOffset(-203,-9), 0)
lastroom = 8
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("RT1.png").similar(0.87).targetOffset(-81,-145), 0):
currentroom = 9
if lastroom == 8:
gamezone.click(Pattern("RT1.png").similar(0.87).targetOffset(-81,-145), 0)
lastroom = 9
wait (2)
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("LL2FkT.png").similar(0.92).targetOffset(-921,188), 0):
currentroom = 10
if lastroom == 9:
gamezone.click(Pattern("LL2FkT.png").similar(0.92).targetOffset(-921,188), 0)
lastroom = 10
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if gamezone.exists(Pattern("YlllIALx.png").similar(0.93).targetOffset(491,-217), 0):
currentroom = 1
if lastroom == 10:
gamezone.click(Pattern("YlllIALx.png").similar(0.93).targetOffset(491,-217), 0)
def mine22_22(): #Room swap module
global lastroom
global currentroom
global noore
if coordinate.exists(Pattern("2222.png").similar(0.87), 0):
currentroom = 1
gamezone.click(Pattern("Vi.png").similar(0.89).targetOffset(-3,-39), 0)
lastroom = 1
if coordinate.exists(Pattern("2223.png").similar(0.89), 0):
currentroom = 2
if lastroom == 1:
gamezone.click(Pattern("g_F.png").similar(0.89).targetOffset(22,-37), 0)
lastroom = 2
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2224-1.png").similar(0.88), 0):
currentroom = 3
if lastroom == 2:
gamezone.click(Pattern("Lv4AZ-1.png").similar(0.91).targetOffset(-25,-20), 0)
lastroom = 3
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2225.png").similar(0.89), 0):
currentroom = 4
if lastroom == 3:
gamezone.click(Pattern("E.png").similar(0.90).targetOffset(-35,-7), 0)
lastroom = 4
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2226.png").similar(0.89), 0):
currentroom = 5
if lastroom == 4:
gamezone.click(Pattern("m4MEilIu.png").similar(0.90).targetOffset(21,136), 0)
lastroom = 5
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2225.png").similar(0.89), 0):
currentroom = 6
if lastroom == 5:
gamezone.click(Pattern("IQI.png").similar(0.87).targetOffset(-28,120), 0)
lastroom = 6
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2224.png").similar(0.88), 0):
currentroom = 7
if lastroom == 6:
gamezone.click(Pattern("Y-2.png").similar(0.88).targetOffset(-21,119), 0)
lastroom = 7
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2324.png").similar(0.88), 0):
currentroom = 8
if lastroom == 7:
gamezone.click(Pattern("uq.png").similar(0.86).targetOffset(-25,127), 0)
lastroom = 8
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2424.png").similar(0.88), 0):
currentroom = 9
if lastroom == 8:
gamezone.click(Pattern("IJ1IFJXnatLi.png").similar(0.90).targetOffset(-9,125), 0)
lastroom = 9
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2524.png").similar(0.89), 0):
currentroom = 10
if lastroom == 9:
gamezone.click(Pattern("Y-1.png").similar(0.93).targetOffset(21,-23), 0)
lastroom = 10
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2424.png").similar(0.88), 0):
currentroom = 11
if lastroom == 10:
gamezone.click(Pattern("1327735688324.png").similar(0.89).targetOffset(22,-10), 0)
lastroom = 11
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2324.png").similar(0.88), 0):
currentroom = 12
if lastroom == 11:
gamezone.click(Pattern("B1.png").similar(0.90).targetOffset(4,-19), 0)
lastroom = 12
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2224.png").similar(0.88), 0):
currentroom = 13
if lastroom == 12:
gamezone.click(Pattern("YBrakmarIII.png").similar(0.84).targetOffset(-29,128), 0)
lastroom = 13
else:
if currentroom == lastroom:
lastroom = lastroom - 1
if coordinate.exists(Pattern("2223.png").similar(0.89), 0):
currentroom = 14
if lastroom == 13:
gamezone.click(Pattern("4IFI.png").similar(0.87).targetOffset(-18,144), 0)
lastroom = 14
else:
if currentroom == lastroom:
lastroom = lastroom - 1
def fightover():
if closebutton.exists(Pattern("Close.png").similar(0.89), 0):
closebutton.click(Pattern("Close.png").similar(0.89), 0) #close window after fights.
wait(2) #wait 2 sec after figt over screen is closed
type(miningGear) #Rquip mining gear.
else:
pass
def fight(): #Fight module
while ui.exists(Pattern("in.png").similar(0.95), 0): #while this image is on screen we keep looping this fight module.
if ui.exists(Pattern("WIEEFZ-1.png").similar(0.72), 0): # If ready button exists ->
type(damageGear) # Equip Damage gear. Optional.
wait(1) #Lets wait 1 sec to get gear on.
if ui.exists(Pattern("1326896184818.png").similar(0.53), 0): #find tactical mode button
ui.click(Pattern("1326896184818.png").similar(0.53), 0) #Enable tactical mode.
ui.click(Pattern("WIEEFZ-1.png").similar(0.66), 0) #click ready button
wait(1)
else: # if ready button dont exists that mean we are not in fight or we are allready clicked it.
if gamezone.exists(myself, 0): #When picture with arrow about yourself in target user interface is found mean its our turn.
type(skill1) #hotkey for skill to kill resource protector.
gamezone.hover(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20)) #Hover over the protector so we can see if it possible target it.
if gamezone.exists(Pattern("1326907907791.png").similar(0.67), 0): # if we see this image while hoverin target that mean we cant target.:
type(skill2) #now lets try another skill with longer range or skill that doesnt need line of sight.
gamezone.hover(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20)) # hover over protector again and lets see if we can target it.
if gamezone.exists(Pattern("1326907907791.png").similar(0.67), 0): #Still not range or vision to target.
type(skill3)
if gamezone.exists(Pattern("V.png").similar(0.92), 0):
gamezone.click(Pattern("V.png").similar(0.92), 0)
wait(0.5)
ui.click(Pattern("Y.png").similar(0.64), 0) #lets skip turn and wait protector come closer.
else:
pass
else:
if gamezone.exists(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 0):
gamezone.click(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 0) #click ptotector with skill in hotkey 1
wait(1)
fightover()
wait(2)
pass
else: #if we have vison and not seeing that not allowed image we gona do targeting.
if gamezone.exists(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 0):
gamezone.click(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 0) #click ptotector with skill in hotkey 3
wait(1)
fightover()
wait(1)
pass
def toolcheck(): #This will check if you have mining pick on hand.
if tooltipui.exists(Pattern("W.png").similar(0.77), 0): #if this picture appear on screen it will equip your mining gear.
type(miningGear) #Hotkey for mining gear
noore = 1
click(Pattern("1327738617111.png").similar(0.93).targetOffset(18,-15), 0)
else:
pass
def levelup():
if okbutton.exists(Pattern("1326218415060-1.png").similar(0.84), 0): #Level up
okbutton.click(Pattern("1326218415060-2.png").similar(0.84), 0) #Close level up window
else:
pass
def letsmine(): #Mining module
global noore
if mineiron == True:
if gamezone.exists(iron):
noore = 0
gamezone. click(iron, 0)
toolcheck()
wait(waittime)
levelup()
if mineiron == True:
if gamezone.exists(iron2):
noore = 0
gamezone.click(iron2, 0)
toolcheck()
wait(waittime)
levelup()
#COPPER
if minecopper == True:
if gamezone.exists(copper):
noore = 0
gamezone.click(copper, 0)
toolcheck()
wait(waittime)
levelup()
if minecopper == True:
if gamezone.exists(copper2):
noore = 0
gamezone.click(copper2, 0)
levelup()
toolcheck()
wait(waittime)
#BRONZE
if minebronze == True:
if gamezone.exists(bronze):
noore = 0
gamezone.click(bronze, 0)
toolcheck()
wait(waittime)
levelup()
if minebronze == True:
if gamezone.exists(bronze2):
noore = 0
gamezone.click(bronze2, 0)
levelup()
toolcheck()
wait(waittime)
#COBALT
if minecobalt == True:
if gamezone.exists(cobalt):
noore = 0
gamezone.click(cobalt, 0)
toolcheck()
wait(waittime)
levelup()
if minecobalt == True:
if gamezone.exists(cobalt2):
noore = 0
gamezone.click(cobalt2, 0)
toolcheck()
wait(waittime)
levelup()
#MANGANESE
if minemanganese == True:
if gamezone.exists(manganese):
noore = 0
gamezone.click(manganese, 0)
toolcheck()
wait(waittime)
levelup()
if minemanganese == True:
if gamezone.exists(manganese2):
noore = 0
gamezone.click(manganese2, 0)
toolcheck()
wait(waittime)
levelup()
else:
noore = 1
pass
#TIN
if minetin == True:
if gamezone.exists(tin):
noore = 0
gamezone.click(tin, 0)
toolcheck()
wait(waittime)
levelup()
if minetin == True:
if gamezone.exists(tin2):
noore = 0
gamezone.click(tin2, 0)
toolcheck()
wait(waittime)
levelup()
else:
noore = 1
pass
#SILVER
if minesilver == True:
if gamezone.exists(silver):
noore = 0
gamezone.click(silver, 0)
toolcheck()
wait(waittime)
levelup()
if minesilver == True:
if gamezone.exists(silver2):
noore = 0
gamezone.click(silver2, 0)
toolcheck()
wait(waittime)
levelup()
else:
noore = 1
pass
#BAUXITE
if minebauxite == True:
if gamezone.exists(bauxite):
noore = 0
gamezone.click(bauxite, 0)
toolcheck()
wait(waittime)
levelup()
if minebauxite == True:
if gamezone.exists(bauxite2):
noore = 0
gamezone.click(bauxite2, 0)
toolcheck()
wait(waittime)
levelup()
else:
noore = 1
pass
#GOLD
if minegold == True:
if gamezone.exists(gold):
noore = 0
gamezone.click(gold, 0)
toolcheck()
wait(waittime)
levelup()
if minegold == True:
if gamezone.exists(gold2):
noore = 0
gamezone.click(gold2, 0)
toolcheck()
wait(waittime)
levelup()
else:
noore = 1
pass
while ui.exists(Pattern("1327685097892.png").similar(0.94), 0): #while this image on screen it keep looping this.
letsmine() #Start mining module
fight() #run fight module
if closebutton.exists(Pattern("Close.png").similar(0.89), 0): #Check if fight is over
fightover() #call fightover module and close it.
else:
if noore == 1: #if no ore founded call room changer module.
#Choose where you are mining and add comment symbol (#) front of other modules.
mine5_19() #room change module for Amakna tunnel 5,19
#mine22_22() #room change module for mine -22,22
pass
-----------------------------------------------
this is the original one
i also upload all file with the pictures if you need to see you can download
http://www.mediafire.com/file/5uuml3fvin044c6/mine last.sikuli.rar
Thank you
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