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Re: PMD with Kernel 3.11 and Mesa 9.2 working

 

Hi Gerald,

Thanks for sharing this. I currently havent touched my device in a few
months so its probably still at 3.8 in 13.04. If you could send me the
instructions on how to setup this benchmark then i'd be happy to send the
results back to you.

Also if you could share the instructions on how to get to this stable
situation then i'd be very happy. I still was encountering problems with
the pmd.

Kind regards,
Roberto Gardenier
Op 14 sep. 2013 00:43 schreef "Gerald Nunn" <gnunn@xxxxxxxxxxxx> het
volgende:

> Guys,
>
> So I built the bullet and upgraded my Ubuntu Gnome 13.04 environment to
> use the 3.11 kernel and Mesa 9.2 to take advantage of dynamic power
> management and hopefully improve the performance of games. Upgrading went
> smoothly and the only graphical issue so far in light testing is that GDM
> is a bit wonky looking when I go to login but still useable. Once I am
> logged in the Gnome desktop is just fine.
>
> I'm happy to report that DPM works great and my PMD fan is not working
> hard any longer, the GPU temp is down to 48 degrees versus the 59 it was
> previously. Additionally when starting a game or running a GPU benchmark
> the fan ramps up in response the GPU ramping up. Keep in mind I only just
> started testing, I'll post an update after the weekend.
>
> Anyways, I ran glmark2 on and got the results below. I'm curious what
> other folks are getting who are using the PMD so it would be great if
> anyone else could report their results. I stupidly did not run the
> benchmark before making the changes and now that I'm stable I don't want to
> undo everything just for that.
>
> =======================================================
>     glmark2 2012.08
> =======================================================
>     OpenGL Information
>     GL_VENDOR:     X.Org
>     GL_RENDERER:   Gallium 0.4 on AMD TURKS
>     GL_VERSION:    3.0 Mesa 9.2.0-devel
> =======================================================
> [build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
> [build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
> [texture] texture-filter=nearest: FPS: 1616 FrameTime: 0.619 ms
> [texture] texture-filter=linear: FPS: 1615 FrameTime: 0.619 ms
> [texture] texture-filter=mipmap: FPS: 1663 FrameTime: 0.601 ms
> [shading] shading=gouraud: FPS: 1635 FrameTime: 0.612 ms
> [shading] shading=blinn-phong-inf: FPS: 1635 FrameTime: 0.612 ms
> [shading] shading=phong: FPS: 1606 FrameTime: 0.623 ms
> [bump] bump-render=high-poly: FPS: 1366 FrameTime: 0.732 ms
> [bump] bump-render=normals: FPS: 1752 FrameTime: 0.571 ms
> [bump] bump-render=height: FPS: 1693 FrameTime: 0.591 ms
> [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 927 FrameTime: 1.079 ms
> [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 425 FrameTime:
> 2.353 ms
> [pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime: 0.677 ms
> [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
> FPS: 471 FrameTime: 2.123 ms
> [desktop] effect=shadow:windows=4: FPS: 663 FrameTime: 1.508 ms
> [buffer]
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> FPS: 201 FrameTime: 4.975 ms
> [buffer]
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
> FPS: 818 FrameTime: 1.222 ms
> [buffer]
> columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> FPS: 206 FrameTime: 4.854 ms
> [ideas] speed=duration: FPS: 1082 FrameTime: 0.924 ms
> [jellyfish] <default>: FPS: 588 FrameTime: 1.701 ms
> [terrain] <default>: FPS: 132 FrameTime: 7.576 ms
> [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1503 FrameTime: 0.665
> ms
> [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1248 FrameTime: 0.801
> ms
> [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1504 FrameTime: 0.665
> ms
> [function] fragment-complexity=low:fragment-steps=5: FPS: 1499 FrameTime:
> 0.667 ms
> [function] fragment-complexity=medium:fragment-steps=5: FPS: 1367
> FrameTime: 0.732 ms
> [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1507
> FrameTime: 0.664 ms
> [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1499
> FrameTime: 0.667 ms
> [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 548
> FrameTime: 1.825 ms
> =======================================================
>                                   glmark2 Score: 1145
> =======================================================
>
> Thanks,
>
> Gerald
>
>
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