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PMD with Kernel 3.11 and Mesa 9.2 working

 

Guys,

So I built the bullet and upgraded my Ubuntu Gnome 13.04 environment to use
the 3.11 kernel and Mesa 9.2 to take advantage of dynamic power management
and hopefully improve the performance of games. Upgrading went smoothly and
the only graphical issue so far in light testing is that GDM is a bit wonky
looking when I go to login but still useable. Once I am logged in the Gnome
desktop is just fine.

I'm happy to report that DPM works great and my PMD fan is not working hard
any longer, the GPU temp is down to 48 degrees versus the 59 it was
previously. Additionally when starting a game or running a GPU benchmark
the fan ramps up in response the GPU ramping up. Keep in mind I only just
started testing, I'll post an update after the weekend.

Anyways, I ran glmark2 on and got the results below. I'm curious what other
folks are getting who are using the PMD so it would be great if anyone else
could report their results. I stupidly did not run the benchmark before
making the changes and now that I'm stable I don't want to undo everything
just for that.

=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD TURKS
    GL_VERSION:    3.0 Mesa 9.2.0-devel
=======================================================
[build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
[build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
[texture] texture-filter=nearest: FPS: 1616 FrameTime: 0.619 ms
[texture] texture-filter=linear: FPS: 1615 FrameTime: 0.619 ms
[texture] texture-filter=mipmap: FPS: 1663 FrameTime: 0.601 ms
[shading] shading=gouraud: FPS: 1635 FrameTime: 0.612 ms
[shading] shading=blinn-phong-inf: FPS: 1635 FrameTime: 0.612 ms
[shading] shading=phong: FPS: 1606 FrameTime: 0.623 ms
[bump] bump-render=high-poly: FPS: 1366 FrameTime: 0.732 ms
[bump] bump-render=normals: FPS: 1752 FrameTime: 0.571 ms
[bump] bump-render=height: FPS: 1693 FrameTime: 0.591 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 927 FrameTime: 1.079 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 425 FrameTime: 2.353
ms
[pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime: 0.677 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS:
471 FrameTime: 2.123 ms
[desktop] effect=shadow:windows=4: FPS: 663 FrameTime: 1.508 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 201 FrameTime: 4.975 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 818 FrameTime: 1.222 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 206 FrameTime: 4.854 ms
[ideas] speed=duration: FPS: 1082 FrameTime: 0.924 ms
[jellyfish] <default>: FPS: 588 FrameTime: 1.701 ms
[terrain] <default>: FPS: 132 FrameTime: 7.576 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1503 FrameTime: 0.665
ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1248 FrameTime: 0.801
ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1504 FrameTime: 0.665
ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1499 FrameTime:
0.667 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1367
FrameTime: 0.732 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1507
FrameTime: 0.664 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1499
FrameTime: 0.667 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 548
FrameTime: 1.825 ms
=======================================================
                                  glmark2 Score: 1145
=======================================================

Thanks,

Gerald

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