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Message #47202
[Bug 1384393] Re: Photos in scope not visible until all loaded
This bug was fixed in the package unity8 - 8.02+15.04.20150113~rtm-
0ubuntu1
---------------
unity8 (8.02+15.04.20150113~rtm-0ubuntu1) 14.09; urgency=medium
[ Albert Astals ]
* Use QImageReader not to load the image into memory twice
* Don't create the whole current scope delegates, just height * 3 (LP:
#1384393)
* Make CroppedImageSizer async
* Rework how we set the ranges so we get some more asynchronousity
from item views
* Make sure changing a scope doesn't trigger creation/destruction of
delegates until it's finished
[ Michael Terry ]
* Don't block handling power events on loading the greeter's qml and the
background image. (LP: #1383277)
-- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx> Tue, 13 Jan 2015 15:18:13 +0000
** Changed in: unity8 (Ubuntu RTM)
Status: In Progress => Fix Released
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https://bugs.launchpad.net/bugs/1384393
Title:
Photos in scope not visible until all loaded
Status in the base for Ubuntu mobile products:
In Progress
Status in The Savilerow project:
Confirmed
Status in unity-api package in Ubuntu:
Invalid
Status in unity-scopes-api package in Ubuntu:
Invalid
Status in unity-scopes-shell package in Ubuntu:
Invalid
Status in unity8 package in Ubuntu:
Fix Released
Status in unity8 package in Ubuntu RTM:
Fix Released
Bug description:
I think this is a generic unity8 issue that is exposed in the My
Photos scope. This scope displays photos from the photo roll through
mediascanner.
Problem:
When there are many photos, the scope does not display thumbnails for quite a while. (It may even be that no photo thumbnails display until all are loaded into memory.) This is an awkward user experience because the scope looks like nothing is happening for significant periods of time.
Expectation:
Photo thumbnails would display as they arrive. (Perhaps there would be some kind of window around what is currently visible in the scope so that as soon as photos in the current scroll area, before it by some amount, and after it by some amount are in memory, they could display and the user could scroll somewhat, with the window moving appropriately.)
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References